The Spy Who Took Cover
Hello Agents and fellow C.O.U.N.T.E.R conspirators! Agent Claymore (aka David Nottingham) here.
With E3 behind us and our Gold Master fast approaching, it felt like we were past due a blog post update.
I wanted to take some time to talk about an aspect of the game we think people will enjoy getting hands on with, the cover combat mechanic in the game.
The game started out as a side-scroller, inspired by our irrational love and countless childhood hours playing those games. We wanted to bring our own hook to the genre though, and thought about what elements of modern gaming could be interesting in this context. We’d been playing a lot of cover shooters, and felt like there was something there that we had not seen yet in this genre.
Although the game is a side-scroller, the world is all fully built in 3D. We realized that we could take advantage of this to open up the combat space in certain circumstances. And so the cover combat mechanic was born.
As the player stealthily moves through levels, you will encounter many strategically placed cover objects. One thing these military superpowers really like to do is leave conveniently placed, well marked crates and other objects in the world that make for good hiding spots.
With a button press, the player can go into cover, and from there, the view turns from side on into a full 3D view, opening up the combat space for the player. So as well as staying hidden and scoping out areas ahead, the player can pop out and shoot at enemies. You’ll find this essential as the challenge ramps up, and especially when you are in the final combat rooms of a level, where enemy resistance is at its highest.
For advanced stealth players, a fun way to use cover combat, is with an equipped stealth weapon such as the ‘Diplomatic Pistol’ (a silencer is sometimes the best version of soft diplomacy) by taking time to quietly pop off enemies one by one. If you are skillful enough, you can clear a room without alerting anyone. This also is a great way to goose your score, as you can watch your stealth combo multiply with each new silent kill.
One of my favorite weapons for clearing a room is the ‘Dart Persuader’. This is one of the advanced C.O.U.N.T.E.R weapons that you unlock later in the game. With a single well placed shot, you can turn a guard against his fellow men, then sit back unseen and watch the bullet show commence!
As we put the finishing touches to the game, we hope you are as excited to jump into the diabolical world of C.O.U.N.T.E.R as we are to share it with you. We will share more soon!
David
3 Notes/ Hide
- felipe5horas liked this
- onebilliondoodles liked this
- anitatung liked this
- dynamighty posted this