This is a 1996 review of The Neverhood where it earned a 4.9. It was uniformly rejected by the major media at the time and yet the game found a world wide audience. It’s baffling how 15-20 years later it enjoys a 9.3 rating from MetaCritics. The game sales were financially devastated by the negative buzz and is why we didn’t do a point and click sequel and went with a butt-bouncing platformer like Skullmonkeys instead (also largely dismissed by critics). We could not get a point-and-click sequel approved because publishers listened to critics who don’t understand the appeal of the game they’re reviewing until twenty years pass. Long ago, I learned to stop listening to my critics and listen to the game fans instead.