Tiny Cartridge 3DS

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Sega and Gearboxity posted two developer blog entries for Aliens Infestation, in which the WayForward team talks about their design philosophy for the DS game, and I’m now convinced this is going to be something special.

Take this excerpt about trying to build a deep connection between players and the game’s characters/world:

“We took a long, hard look at what worked so well in the James Cameron film. And we found that it all essentially boils down to two things: love and loss. James Cameron’s recipe for success was to write the most endearing, badass, memorable action heroes ever, and then kill them off one by one. Love and loss, that’s what the film was built on, beyond all the fantastic action and inventive sci-fi visuals.

We realized a true Aliens game would only work if players got as invested in our characters as we were in Hicks, Vasquez, Apone, Bishop…yes, even Hudson. We had to make players love everything about our Marines: their weapons, their abilities, their appearance, their personalities, even their humor. So that when they died (and we’re talking real, permanent death), it actually meant something.”

WayForward, you have my heart here. If you break it, I’m not sure if I will ever be able to love again.

Preorder: Aliens Infestation

Find: Nintendo DS/3DS release dates, discounts, & more

See also: More Aliens Infestation posts

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