Tiny Cartridge 3DS

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Not only did Activision localize the weird Famicom platformer (and early Game Center CX challenge) Atlantis no Nazo as Super Pitfall II, the company actually edited gameplay elements of the game before… failing to release it. 

In a wonderful Dream and Friends post, Danny Cowan examines some of the changes made to Super Pitfall II, from the necessary (changing a goroawase clue to just numbers) to the kind of random (removing secret items). In general, any time I read about Atlantis no Nazo, it’s fascinating, as it’s a game riddled with semi-nonsensical secrets.

[Via @retronauts]

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