• BeSpell
  • Gridus
  • Hamburger
  • Tug
  • Mood Board
  • Geoff made a really good point. Requiring the user to keep clicking to cycle through tile art is dumb.

    I knew I could do better so I sat down this morning and crafted the new “Chooser” palette. Once you’ve assigned a tile set to a layer, whenever you have the paint tool active you get a list of tiles you can paint in to the map. This works out really well when you’re trying to plan and I know that we can go one step further (and even show you the tile that will be dropped before you paint it down.)

    I had a bunch of work-work to take care of today or I’d have gotten farther with this; on the whole I’m happy to have taken a break from it for a bit and get some perspective. What progress I did make ain’t too shabby either.

    6mutiny, enki, bedlam, games, game development, unity3d,

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    Notes

    1. hazzurim reblogged this from tingham
    2. mutinygames reblogged this from tingham and added:
      Loving the progress!
    3. tingham posted this
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