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    HEY HEY!! here’s a quick post to let you know that I’m still alive and to share a generic walk cycle reference I’ve just put together for my class. It’s based on one from Richard Williams’ Animators Survival Kit. It broke my heart a little rendering... HEY HEY!! here’s a quick post to let you know that I’m still alive and to share a generic walk cycle reference I’ve just put together for my class. It’s based on one from Richard Williams’ Animators Survival Kit. It broke my heart a little rendering...

    HEY HEY!! here’s a quick post to let you know that I’m still alive and to share a generic walk cycle reference I’ve just put together for my class. It’s based on one from Richard Williams’ Animators Survival Kit. It broke my heart a little rendering this lifeless generic cycle, but I remember it being super useful when I was first learning and I thought it would work well applied to the chart I made for the morph exercise.

    This is designed as a 16 frame loop to make the work manageable for my illustration students. We play the final art back at 18fps so that the timing works. If you want to create a more cinematic walk with accurate timing it should be a 24 frame loop (two inbetweens per pose) and played back at 24fps.

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