Pack of Horrors

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The Bovine Perspectives rises

 We are three Brazilian game developers currently residing in the land of Her Royal Majesty, the Queen, making games and living crazy adventures but always back in time for tea. We are Karen (bitmOO, 2D artist), Rodrigo (amz, coder) and Murillo (titonbrujah, coder). We are all big fans of game jams, and have joined several of them, often with our dream team, Studio MiniBoss, who have now been separated from us by a big fat bad Ocean. We are gathered under the label of The Bovine Perspective, because -edited by bitmOO- cows are cool

Our game is a turn-based strategy-puzzle where you play as the recently hired intern-servant of an evil and dark power, who has entrusted you to keep his castle in working condition while he slumbers for a hundred years.

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The game is seen as a cross-section of the castle, which is divided in dozens of rooms (something akin to Sim Tower). Each room, procedurally generated, contains a variety of objects, which have their own properties. Some of them can be picked up (and you can carry only two at a time), and enable you to perform certain special actions (e.g. use a pipe wrench to fix plumbing or wire cutters to drop a chandelier).

Each turn, you can either move to an adjacent room, or perform an action in your current room. Events that require your attention will happen at random in the castle, forcing you to go around fixing things…

However, the core objective lies in that some intruders have just entered the castle, and are a threat to your master’s slumber. Every certain number of turns, they make their own action, exploring the castle. If they are allowed to reach your master’s chamber, he’ll wake up and you’ll lose the game, and if they reach you, they’ll capture you and you’ll also lose the game.

In order to hinder their progress, you must use the rooms of the castle to your advantage in an attempt to drive them insane. Awaken poltergeists, make pipes leak with blood (or maybe it’s just red ink on the water pipes - end result will be the same), drop chandeliers, make sounds and turn off the lights - certain combinations might be more effective against certain kinds of intruders, if time permits such additional nuances.

In summary, you run around like a madman (you probably ARE one, anyway!) trying to keep things in working order to allow you to use them against the invaders. If enough time elapses, then you’ve succeeded in protecting your master, and victory is yours!