Pack of Horrors

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Alpaca Team rises

Hey everyone! 

Alpaca Team is a tiny group with a cheerful yellow mascot! We’re Midio (the team’s artist & mister congeniality), Camis (our programmer & bacon lover), and Noia (our game designer/QA/does-it-all). This time we’ll stick with two other friends: Silva (a talented musician) and Trevis (a talented programmer).

On to our idea, then! 

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Our working title is “The Chainletter Massacre”.

This game is a chainletter/ mail “simulator”. In it, you control a 30-something old man on the mid 90’s who just recently moved to this glass house, and who starts receiving a bunch of bizarre and creepy emails, from undisclosed senders. These emails contain lots of pictures of the supernatural: ghosts, criptozoology, monsters, weird beings and such, and they all need to be sent to a certain number of people, otherwise something really really bad is going to happen to you. Well, guess what? Turns out that they WILL happen if you don’t. The thing is, sending emails will make you lose friends and love/health points, but not sending them will make monsters and creepy things happen at night. You’ll have to balance properly which emails to send and to whom in order to stay alive. 


We want the player to feel very very insecure with his decisions, and create this sense of disturbance/paranoia. 

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This is a quick mockup depicting the art style/palette we chose for this game. It is very close to that of the GB Classic/Pocket, with only 4 colors. We want it to be fairly simple.


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Our main (and only) char will be around 30 years old, but we haven’t quite chosen his final design nor his name. We liked the one on the top left, but we’re still unsure at this time.

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We could probably argue for long enough trying to convince you that the main character is actually the house itself. Level design will play an important role in this game, and we want the player to feel constantly insecure. Midio’s architectural knowlege will come in handy! This house is also based on a real (and famous) house.

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We want to work with the idea of shifts, so you don’t really know what will happen until you wind to the night shift and experience what your sent (or unsent) emails will cause.

At night, you can only flee and hide, but things will eventually get harsh.

We had a bunch of other ideas before coming up with this one, and if you want to read, they’re all below! They’re very simple, so we’re going to be quick.

1) Otto and the seven Darumas

An exploration game in which you control Otto, a boy that was born eyeless and who found his father dead in his own house. In it, you must find the seven Darumas and escape the mansion. WASD moves, cursor   lights up the way. (that’s his feeling of touch). 

(thanks, Helô, for the Daruma tip!)


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2) Cry-o-Jenn

A survival game in which you control Jenn, a rookie scientist who works in a Cryogenics lab. The species on the lab suddendly broke free and you must work your way out to survival. Thing is, there are different species that react differently to your weapons, so you gotta plan carefully which to shoot.

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I guess that’s it for now! We hope you liked it and we’ll try to work a bit more on the mechanics now. Thanks for reading! (: Stay tuned for the rest of the presentations! And watch your backs. (or hide under the bed).

Yours,
Alpaca Team