Pack of Horrors

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The Altbau Poltergeist rises

If you are reading this, there’s a high chance that you are the kind of person who’s into this horror thing and possibly had one or two supernatural experiences, inexplicable stuff that you just felt at one point in your life. Then you might be ready to hear this, let me crack it to you… All cities are haunted, some are more, some are less… but they are as haunted as memorable are their inhabitant ghosts.

Explain why and how they are haunted is our solemn duty. We are a small makeshift team comprised by me (Ivanproducer/product monster) and my wife (Maluillustrator and surface artist), both stranded in poorly haunted city by the river Spree.
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We will proceed to create a model based in a multiple linear regression analysis on ghost behavior and share it with you. The model, a board game, will help you simulate the despair of a ghost trying to not be forgotten, trying to out stand amongst the other entities, struggling to claim the shivers in every spine as their own.
The board game will depict a city, broken down by blocks/districts and you will control a ghost that can manifest itself in several places. While you are doing this, the other players/ghosts will be also impregnating the city with their presence until it all gets too weird for the few who are passing by. Are you the one that will be heard and remembered of in this cacophony of wails? Or is the haunting so intense that will just drive everyone mad?
   
All you will have to do is to print it and share the experience with your close friends in the end, but bear with us during the process for this model requires lots of testing. This is a model that haunts me for almost one year, and we are so glad to be finally dedicating quality time to develop it.