Evaluating Unreal

A few people I know have been trying to get me to try Unreal. I evaluated Unity last year for a little game project and the darn editor kept crashing and locking up on me (was using NGUI to make a simple board game style game). It seemed too much like work-work fighting against someone else’s tools when I did not have too. So I started to write my own engine so I would have control over more things. That has been more instructive and useful then you can know.

I want to do something really simple and done to give myself a working break from the tile stuff I am doing, but also to expose me to Unreal. A little game I can let you play in the browser or download and have a little fun with.

I did work with Unreal back at Lionhead… but it was the previous version and to be honest I was biased against it. I always saw Lionhead has a researcher AND game maker, so was upset when they adopted Unreal over their own in-house engines.

As I plan on teaching my artist friend fluffydumplin what I know about it when I have worked it out myself, I have been concentrating on blueprints as I know she will be well capable of using them.

So there are going to be a few more posts about Unreal coming up. Also some more data / design / architecture ideas for the tile editor.

If you want to play along, I recently watched through this playlist on the blueprint editor: https://www.youtube.com/playlist?list=PLZlv_N0_O1ga2b_ZaJoaR5dLHOFw4-MMl

Currently I am messing with the Memory Game example. Plan is to change it in to a different board game with very different rules but re-using the boiler plate and assets. If the prototype turns out well perhaps I will redo it properly.