Ruins of Rydos - Game Making Drive Day 2
Welcome folks to DAY 2! Today I cover what I’ve done with my allotted game development time: more attack animations!
Today I started the day with a simple goal: Make it so the player’s weapons have 8-bit animations that have proper sound effects and look nice when they are played in-game. This is an identical goal to yesterday, and I made sure to achieve that same level of quality. I started off with making an animation for the spear/hammer weapons and then a slashing animation for the swords and whips used by the party. Now, one might ask yourself, why would those pairs’ animations match at all? Well, the animations themselves are simple, and it’s the sound effects that really make each weapon unique from the other.
I’ve toyed around with it a bit and it’s actually working pretty well. Of course when you folks see this in the next demo, feel free to let me know how I can improve it. :)
Aside from working on these animations all I’ve really done today is record an awesome podcast with Kilim and Despain. http://forums.rpgmakerweb.com/index.php?/topic/5778-podcast-1-world-immersion/
For tomorrow I shall be once again working on more animations. This time, I will be working on animations for each skill used by players and enemies in the game. How many will I complete? How awesome will they look? Will I discover a really cool shortcut? Stay tuned to find out!