You’re a daycare worker, watching over toddlers, when the imminent end of the world is announced. It becomes increasingly clear none of the kids’ parents are going to show up as the end inches nearer.
[Audio starts]
“Mom has been texting me for the last twenty minutes. She wants me to come home. It’s a four hour drive, when the roads are clear, and from what I hear everybody is trying to get somewhere right now. There’s no telling if I’d even-”
“Everybody else has left. All the other kids were picked up, the other staff left. They gave me all the keys. I promised to stay and wait for as long as- well. Even if some of the parents show up, I guess some of them won’t, so I’m just waiting. Until.”
[Clears throat.]
“A couple of people came after everybody left. Peter, one of Aidan’s fathers, gave me three hundred dollars for staying. What am I going to do with money? It’s- anyway. I kind of get it. He wanted to give me something.”
[Audio ends]
[Audio starts]
“They’re all between 2 and 4.” Sniff. “They’re so little. Too little to really- maybe if they were older, I’d have to tell them something. But um. I’m just- trying to stay calm and keep them happy and occupied. I think that’s the best thing, right now.”
[Heaving breaths.]
“I normally use this recorder to help me remember stuff. It’s just, uh, habit to talk to it. I don’t know. They’re napping, right now. I’ve got the baby monitor, they know that if they talk into it, I’ll come, so-”
[Sobbing.]
[Audio ends]
[Audio starts]
“Mom keeps texting, so I blocked her. I sent her a text telling her goodbye, first, but. I do. But these kids need me.”
[Sniff.]
“I tried calling their parents again, but I can’t get anybody. It’s just busy signals. I called the firefighter station, 911. I can’t get through to anybody.”
[Shaky breath.]
“I went out into the yard. Um, I think they can play. It’s nice out, and you can’t really see it yet. Little bit of a glimmer, if they ask I’ll just tell them it’s a plane, but it’s nice out and we’ve got hours before-”
[Murmuring child’s voice, indistinguishable.]
[Audio ends]
thinking about that WoW epidemic
i was telling my dad, ever the skeptic, about corrupted blood back in March at the start of lockdown, and how the cdc studied it. how it can be used as a model for what to do and how people might act in the event of an unpredicted pandemic, and how people were playing out the same behavior during covid.
he said “so they fixed it, right? how did they fix it in the game?” and i told him the truth: they didn’t. they couldn’t control it. they had to reset the servers and roll them back to the time before the ZG encounter.
a CNN article recently referenced another “viral” event in world of warcraft: leeroy jenkins facepulling as a metaphor for the expedited reopening of businesses. what it fails to mention however is how the video ends. everyone who charges in with leeroy dies. he wipes the raid.
it really feels like that meme where it’s like “wow, cool video game reference!” and the point soaring over their head says THE DAMAGE WAS IRREVERSIBLE. THE THREAT SPREAD TOO RAPIDLY AND EVERYONE DIED.
weird reframing of the corrupted blood incident to make it seem, for some reason, like it was all selfish actions that people said was unrealistic because real people would help others. in fact its literally the opposite, it was used as real world data specifically because of the player driven efforts to fix it
The reason this plague in the game was a good model is because we had all walks of life type people reacting in different ways.
Those with healing magic would go into infected areas to see if they could save the infected or at least keep them alive through the disease. Those that couldn’t do that tried to warn players before they entered infected areas. NPC could be infected and have “no symptoms”; they could be asymptomatic carriers and pass it to nearby players.
The best part though was by the time Blizzard had finally come out and said “if you are infected, try to quarantine yourself so you don’t spread it!!” the player base was ALREADY DOING SO. The players had recognized the problem and worked together in myriad ways to fix it.
They also had negative reactions as well, another reason this was such a good example of a real outbreak. They had a couple people report healers or alchemists who were claiming to sell cures/treatments to the disease that ultimately would do nothing. They had a group of players that would hide in the mountains near cities and just pass the disease back and forth between themselves and then raid cities to infect them all over again. They had higher level players start rebelling on the servers. Saying it was an overreaction and if you get it you’ll just die and you can come back and be fine, etc. Since they could get the disease and survive, ie it didn’t do enough damage to them since they were higher level, they felt it unnecessary to care about whether they got it or not. They complained about not getting to play like normal just because this plague could kill lower level players.
ALL of these reactions, good and bad, were real enough to what we assumed a real life epidemic would play out that people started to use it as a model. And now look, we have proof that it was accurate.
However, what we needed to learn from it was primarily that it wasn’t reversible. The bad reactions and lack of care from the few players that weren’t cooperating made it impossible in the end to contain. The only reason it was fixed at all is the game had to reverse time, literally just delete their entire game log a few weeks and time travel weeks into the past to before the plague even began.
Think about that.
The reason no one believed it was a valid model is that it was a video game and thus the consequences weren’t permanent. “No one would act like that in real life.” But look at how we are handling this outbreak. Is it not eerily similar?
And we can’t time travel.
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Palette by exellero
• m o o d •
//autumnal vibes // cosy // baking //
There’s a reason lots of good parents say to babies stuff like
“You’re excited to go to the park!”
“Oh, it makes you mad that we can’t go outside.”
And then when the babies get a little bit older the parents can say
“You seem upset. Are you sad?”
“Are you excited that gramma is coming over today?”
Which lets the kid (who is learning to utilize speech) respond with yes or no, which may prompt more questions, like
“So you aren’t sad, are you angry?”
“Yes, does it make you happy when gramma is here?”
And then, finally, when the child is learning to use language in a more complex way, the parents can say,
“How does it make you feel?”
“Why are you feeling like that?”
And it’s all about teaching emotional awareness. I really reccomend using the process on yourself. Learn to ask, “am I happy?” “Am I sad?” “Am I anxious?”
Then practice identifying, out loud or on paper if you can, “I’m happy.” “I’m upset.” “I’m sad.” “I’m anxious.”
Final step: “Why am I feeling anxious? I’m still thinking about that awkward conversation earlier.” “Why am I happy? It’s such a beautiful day outside.” “Why am I sad? None of my friends are responding to my messages.”
It really helps you notice patterns (“I’m more likely to be happy when I’m around this person.” “When I haven’t eaten, I often feel angry.” “If I don’t plan ahead, I get anxious.”) which is the first step in avoiding things and people that are bad for you and encouraging things and people that are good.
Basically don’t forget that you’re just a baby who got more complicated.
Not sure how to articulate what you are feeling? Try starting at the middle and working your way out to the more specific feelings!
A lot of therapy I’ve been to has just been teaching me how to do exactly this
youtube.com/watch?v=tc-jMrxgPsw&t=47s
this is cool but why is it shot like the intro credits of a crime drama
if you told me this was from an episode of Hannibal where he makes chocolate w human blood i would 1000% believe you
Fan Art by Daniel Clarke