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@celtyh / celtyh.tumblr.com

im fred. i like lots of different stuff film blog: @hajungwoos letterboxd @frederikke twitter @tanigakis
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jet-teeth

“ENGINE KILL.” Scribbled this up last Saturday, based on a certain super badass scene from Helsreach (watched that fan animation somewhat recently, surprisingly good)

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loveofdetail

It is baffling to me just how split the criticism of deathloop's gameplay is. On the one hand I've seen plenty of people wishing it were less handholdy (a sentiment i largely agree with, and notably a sentiment that seems to mostly be coming from ppl who do still enjoy the game) but every day on the subreddit there's a new thread (or several) with questions like

  • How come I can't keep my stuff from loop to loop???
  • Uhhh I killed all the visionaries and went back to my tunnels but the loop didn't break? Bugged?
  • Oh noooo I sacrificed my infused stuff thinking it'd come back the next day and now I have to start over
  • Did the LPP seriously just spell out the whole solution for me?
  • I'm one hour out of the tutorial and I have no idea what's going on and what I'm supposed to do
  • I swapped out my infused slab for a new one during a mission and now my old one isn't in my inventory for the next mission, dafuq?
  • How can Julianna invade me twice in one loop if I killed her the first time???
  • Do I have to sabotage Egor's experiment on the golden loop if I already did it once?

And I'm not here to mock ppl who got confused on any of these points because like, the game does have a learning curve for sure, but I cannot wrap my head around why the reception of this particular aspect of the game is so starkly feast or famine

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vintageblr

Little did I realise that what began in the alleys and back ways of this quiet town would end in the Badlands of Montana.

BADLANDS (1973) dir. Terrence Malick

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