Avatar

OUTBUDDIES devlog

@outbuddies / outbuddies.tumblr.com

An otherworldly Ghibli-inspired Metroidvania about a fallen fortress of the Old Gods. Also, there are Mongrol, Crota and Wozan, a lot of them. OUTBUDDIES.com
Avatar

We´re super excited to announce that Outbuddies' Kickstarter campaign is live now, and we even got a day one staff pick:) Please check by and support us, there´s a lot to discover and love!

The Kickstarter offers a limited early bird tier and an option for early access, so you can join the beta program and help us to shape this game to the best it can possibly be.

Avatar

We´re super excited to announce our Kickstarter campaign on April 1, 2017! Outbuddies has been in development since early 2013, starting as a one man project. Now it´s time to get more people on the team to make this one of the best Metroidvania games coming 2018! We hope you check by, there are a lot of interesting things to discover and we have a limited early bird tier!

You can download the Kickstarter demo @ www.Outbuddies.com. A press kit and a contact form to request a review copy are also available there!

Avatar

OUTBUDDIES is almost feature complete in case of weapons, powerups, AI types, HUD and puzzle mechanics. The playable area will now be expanded and I hope to be able to cut back on implementing mechanical needs in the future. There´s still a lot of work to do, but I think overall the game is close to beta state. Change log for the new build: I added a new scan ability for Buddy and improved HUD elements & storytelling. Also added five new enemy types (bat, mongrel, snail, chucklehead, piranha swarm), that already can be encountered in the new public build. The games difficulty can be adjusted now; you´re able to choose your respawn point and deactivate the polarizing fall damage. https://www.dropbox.com/sh/dud51y7d7...lHxMYkAKa?dl=0

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.