Felt like making a new teaser for my game! Hope you like the new shader stuff and enemy types^^
Just posted Outbuddies Oct 2017 update on Kickstarter! https://www.kickstarter.com/projects/782146531/outbuddies/posts/2009605
Some new screenshots of the game with new voxel-based background assets:)
Outbuddies big update on weapon systems is online: http://kck.st/2oxNR5w
Our pixel art Metroidvania Outbuddies is funding on Kickstarter right now. It's cute but also has a horror vibe to it🐙 There's a demo available and I hope you check it out! http://kck.st/2orUeLK
We´re super excited to announce that Outbuddies' Kickstarter campaign is live now, and we even got a day one staff pick:) Please check by and support us, there´s a lot to discover and love!
The Kickstarter offers a limited early bird tier and an option for early access, so you can join the beta program and help us to shape this game to the best it can possibly be.
We´re super excited to announce our Kickstarter campaign on April 1, 2017! Outbuddies has been in development since early 2013, starting as a one man project. Now it´s time to get more people on the team to make this one of the best Metroidvania games coming 2018! We hope you check by, there are a lot of interesting things to discover and we have a limited early bird tier!
You can download the Kickstarter demo @ www.Outbuddies.com. A press kit and a contact form to request a review copy are also available there!
Implemented local Co-Op for Outbuddies:) Also reworked controls and added options for higher resolutions! Check out @ www.Outbuddies.com
Outbuddies got an awesome article by the guys @ RentroNuke!
OUTBUDDIES is almost feature complete in case of weapons, powerups, AI types, HUD and puzzle mechanics. The playable area will now be expanded and I hope to be able to cut back on implementing mechanical needs in the future. There´s still a lot of work to do, but I think overall the game is close to beta state. Change log for the new build: I added a new scan ability for Buddy and improved HUD elements & storytelling. Also added five new enemy types (bat, mongrel, snail, chucklehead, piranha swarm), that already can be encountered in the new public build. The games difficulty can be adjusted now; you´re able to choose your respawn point and deactivate the polarizing fall damage. https://www.dropbox.com/sh/dud51y7d7...lHxMYkAKa?dl=0
Updated the OUTBUDDIES demo!
Also my brother Tobi contributed some great cover art in the style of 70s Sci-Fi magazines! Thanks a lot bro, good to have you on board!
Indie Invasion made a really good longplay of the Outbuddies demo! Please watch and drop them some comments!
I´m very excited to announce that after some weeks of crunch the first official Outbuddies alpha demo is out! I´ve been working on the game in my spare time since 2013 and I finally feel it´s going somewhere. You can download the installer following the Dropbox link:
Let´s do this: Fully loaded missile launcher vs army of crab soldiers!
Just finished Outbuddies first boss Razoth. It´s basically an OP talking gut.
Growing the world of Outbuddies. I also like my new video editor XD