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Kaitou Hyuuga

@kaitouhyuuga / kaitouhyuuga.tumblr.com

|| Kai || INTJ || I like pretending I know how to comic ||
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art tips

  • don't call what you create "content". regardless of what it is. that's the devil talking. call it art, call it writing, call it music, call it analysis, call it editing, literally just call it what it is
  • I was going to put other things but oh my god please just don't call yourself a "content creator". you are a person you are making art / writing / music / etc you are an artist an author a musician
  • you are not an Image Generator For Clicks And Views. please. allow yourself to connect with your work by naming it properly and acknowledging yourself in kind
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dduane

Really, really THIS.

Calling the art you make “content” — whatever’s actually going to happen to it — reduces it instantly to the status of “something someone else’s going to sell for more than the creator’s going to be paid for it.” It reduces you to being a mere element in somebody else’s so-called business plan.

“Art” is an old, old word. It means—reaching back in time—any made thing (the ancient root-word “artifice” meant to point up what human beings made on purpose instead of something the world shaped by accident). Good, bad, or indifferent, it’s what a human mind made, using whatever ancient or modern tool you can imagine. Art doesn’t have to be GREAT to qualify for the term. It just has to be made, by a living being: for pleasure, to work through pain, idly or with huge intent, for fun or seriously, to illuminate vast subjects or just to jerk the world around for a few minutes.

The “content” term and framing attempts to reduce your creation to something meant inevitably to be bought and sold: a mere product, a commodity, a cheap thin thing that’ll wear out and leave whoever engages with it wanting something better (but always somehow cheaper). The pushers of the “content” concept want you to think of what you’ve invented in the numinous silences of your head—the bitter, the joyous, the anguished, the glorious—as something worthless unless it can be sold off in bulk: packaged like sausage, containered like cottage cheese.

The entities (hard to call them “people” at the corporate level, poor things) who want to sell your output, don’t want to remunerate you decently for it. After all, that might give customers the idea that fellow humans deserving of acknowledgement—not the vast non-living organisms we now call companies—were responsible for the passion and emotion in the art you buy every day… and for which the corporations pay the individual humans responsible for the “content” the very lowest price possible.

What you can do about this: Demand noisily that the creators responsible for art be treated like creatives, worthy of their hire.

What we who create can do: Keep doing it, in hopes that the world catches up with what we’re at.

Be art, and don’t let them make you “content.”

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art-res
Anonymous asked:

Hey! I wa wondering if you had/knew of any tutorials that focus on Autodesk Sketchbook? I got it bc its free but am struggling with coloring and some other features

Hi Anon!

Great question!

A lot of digital art programs are similar, but the UI for each one tends to be really different.

Autodesk is a fun one, and I recommend customizing your workspace so it works best for you.

The quickest way to learn a UI is to spend some time just playing around! Sketchbook has a lot of gestures in its UI, so tap and drag on the pucks and play around to see what each thing does.

When you first start coloring, pick a brush and go for full opacity, I find working at mostly full opacity for the entirety of painting works really great. It might seem harder, but you have better edge control and value transitions.

  1. Beginner's Guide to Digital Art First, check out our comprehensive Beginner’s Guide to Digital Art. It's packed with tips, tricks, and insights that will not only help you with Sketchbook but also with digital art in general.
  2. Autodesk's Official Sketchbook Tutorials Next, dive into Autodesk's own Intro to Sketchbook tutorials. These are super helpful and come straight from their creators.
  3. You'll find step-by-step guides on everything from basic navigation to advanced coloring techniques.

I like learning with videos, and if you are the same as me here are some!

Remember, like any form of art, digital drawing and coloring take practice. So, don't get discouraged if it doesn't come naturally at first. With these resources and a bit of patience, you'll be creating masterpieces in no time! 🌟

Stay creative and keep experimenting. Happy drawing! 🖌️🌈

Thanks for looking!

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reblogged

Breath of the Wild Master Works, Page 245

Zelda’s Study

Zelda’s study can be reached by ascending a spiral staircase connected to her room. It contains a collection of samples of plants and ancient technology, and one can easily imagine Zelda passionately engaged in her research here. The plants have grown so much during the past one hundred years that they now reach outside the tower.

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