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A Crusade through the Internet

@n7zachammer / n7zachammer.tumblr.com

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Spouses are not claimed, but chosen. Couples forged in the fire of service to each other; those whose actions lift them above life that came before.
Marriage is an ideal, a symbol, the embodiment of love, determination, and reliance upon another. You are each other’s right hands, instrumental to each others well being and happiness.
Spouses bear a great responsibility. Both your first and last companion each day, the well being of each other is yours to uphold.

Because of Mass Effect, I discovered characters and worlds I fell in love with. Because of Mass Effect, I met friends that I traveled the galaxy with. Because of Mass Effect, I found my Real Life Romance option.  

Because of Mass Effect, last month I got to bring the characters and friends that I love together in order to marry that romance option. 

They even revived me when that stupid marauder took me out on the beach. 

Thanks, Mass Effect. For everything. Happy N7 Day!

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Death Company marine armed with a brace of plasma pistols. Loved the Death Company colors enough to consider painting the rest of the Blood Angels this way. The new Tac Squad kit is rather exceptional as well expect more, for the glory of Sanguinius! Feel free to ask any questions, request commissions or just talk 40k.

"Brothers! Remember the Primarch, he is with us still, strike with his fury, for Sanguinius, FOR THE EMPEROR! LET NONE SURVIVE!"

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THE ADEPT

Adept: The power in this class comes from biotic dets. Warp plus shockwave is one of the most powerful single dets, and this class can do it all by itself. Turns out the base human can be a better biotic than asari, if only at a closer range, due to shockwave having a max range. Singularity is an incredibly useful option for locking down a hallway as well, especially when dealing with lowly cannon fodder enemies like husks. The glaring weaknesses of the biotic is a lack of damage against shields and low survivability.

The Powers

SINGULARITY: Fantastic at crowd control, its strength is in handling large groups of light enemies. The big advantage of singularity is the ability to set up multiple detonations and to continue setting them up on new targets for the entire duration of the power, it also does light damage over time and can be used to stagger heavier infantry. Use this when things are too far away for shockwave or against unshielded foot soldiers.

Rank Four: Radius. Now you can prime more targets and have a larger ball of biotic hate to throw at things. Duration is fair as you can prime more explosions, but singularity doesn’t ever NEED to last 20 seconds. Odds are you're going to need it somewhere else first.

Rank Five: Cooldown. Faster cooldown means more explosions. The damage is also nice but a mean 70 points is not enough on the higher difficulties when preatorians can have upwards of fifty THOUSAND armor.

Rank Six: Explosion. Now it explodes after the duration is up. It EXPLODES. What more do you need?

WARP: The basic attack. You will use this a lot. It does decent damage, primes dets, sets off dets AND debuffs enemies. This should be your FIRST upgrade. Do note it won’t set off its own dets; you do have to mix in another power somewhere to make things pop with your mind. So warp, then shockwave the target and get an explosion.

Rank 4: Explosion damage. Bigger, meaner biotic explosions. Warp isn’t for dealing damage. It’s for making things explode

Rank 5: Expose. Target takes 15% more damage from you, from your allies, from all your guns. Non-negotiable.

Rank 6: If you can get your cooldown to around 200% with your gun choice take the extra damage, as it multiplies damage and reduces armor defense, which is key on higher difficulties.

SHOCKWAVE: Throw out a stream of small biotic pulses, knocking enemies back, dealing damage and staggering larger foes. This is your detonator power. Whether you set off warp, singularity or a teammate’s biotics, this is the power you want to use. Note shockwave goes through walls, so stay in cover while you use it. It also has a maximum range; not always the best choice, but always the most powerful.

Rank 4: Radius. This increases the size of the pulse, making it more likely to hit the target you want to be exploding.

Rank 5: Detonate damage. 65% bigger explosions. Add that to the 50% from warp and you have the single best biotic det in the game, and you don’t even need grenades. The caveat here is range; enemies have to be close so shockwave can reach them.

Rank 6: Cooldown. Lift can be useful as it turns shockwave into a priming power, but it only lifts unshielded enemies. Not as useful on higher difficulties.

ALLIANCE TRAINING: This is the passive. Increases weapon and power damage and weight capacity, same for all the base humans.

Rank 4: Power damage and capacity. Faster cooldowns means more explosions.

Rank 5: Power damage. This also increases the force of these powers, making shockwave able to stagger atlases and such.

Rank 6: I rarely get this; powers are the primary damage of this class. 10% weapon damage isn’t too helpful and the points could go to fitness.

FITNESS: This is the same as all base humans. Throw points here to get more shields. Never pick up the melee damage if you want to go to gold and plat. Leave that to the krogan.

Builds:

* Glass cannon: 6/6/6/5/3

* Low singularity: 3/6/6/5/6

* Low passive: 6/6/6/0/6

If you skip the passive make sure you bring light weight weapons. The low singularity is great for higher difficulties, just don’t use singularity all the time. Glass cannon is for those comfortable with little to no fitness but is by no means easy for those just starting out. Try the builds out a see which is your style. A respec card is easy to find in those packs AND there's two of every marine, so try out two builds with one respec card!

Weapons: Anything light. Try your favorite pistols and SMGs, especially with those power magnifiers on.

Gear: Stronghold packs with help increase survivability. Anything with biotic damage or cooldown bonuses.

Equipment: Ammo should be warp rounds, phasic or AP. Other ammo types may cause tech explosions instead of the amazing biotics you want.

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Base Alliance Marines or How to Win with the Default

Overview: The base humans can do anything you'll ever need. Can they hit like krogan, hack like geth or space magic like asari? NOPE, but they can do anything and everything. With a perfectly balanced fitness rating of 500 health and shields they can take a fair beating and  one of the best dodge maneuvers in the game humans are incredibly tough to bring down. The six basic Alliance marines are some of, if not the most powerful options in their respective classes and can be built for a variety of roles, from assault, mobile warfare or even point defense, but the best seamlessly flow from role to role depending on the match and their allies. The key with the base humans is learning to adapt this means your job starts in the lobby when you can see what weapons and classes your team is fielding, IE a nova-guard with a shotgun is redundant when the team already has a krogan with a claymore. That being said, birng a nova guard, adept or sentinel if the team is biotic heavy and an engineer if your team has more omnitools and tech powers than they know what to do with more is always better. The soldier and infiltrator are good on most any team depending on your load outs. The base marines can tackle any challenge especially with some help, so stick with your team make those power combos and keep your eyes open try not to get focused on the target there's a whole battlefield out their demanding attention.These classes will serve you well, with some basic tips on equipment and builds, without the need for high level guns or consumables these kits can tackle gold any day of the week depending on the rest of the team. Treat them right and they'll handle anything. Good at most best at nothing the Alliance Marines are the jack of all trades of the ME3 multi-player realm.

Guides for each class incoming tailored for newer players with few guns, consumables, just those 'nice things' no-one has at the beginning. However the base humans scale incredibly well even advanced players can demolish gold and platinum with these kits.

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