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zOMG DmC

@zomgdmc / zomgdmc.tumblr.com

Random DmC: Devil May Cry stuff, and a bizarre submission-based solo RP where Dante and Vergil try out any horrible pickup line you send them on my alter-ego, J. zOMG! Images are mostly SFW, though I have a puerile sense of humor, so beware of cussing, butts, bathroom humor and dick jokes. :D This is a sub-tumblr, so unfortunately I cannot follow back from here.
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Not gonna lie tho, V looks remarkably like my ex-husband that time he forgot to cut his hair for like 6 months. Except with tattoos, emo sandals and summoned demons instead of Dickies, Chuck Taylors, and Little Debbie Snack Cakes.

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So I’ve been watching a friend play DMC5, mostly out of morbid curiosity, and I figured out what was really bugging me (besides Nero’s butt-chin and attempts to be The Grittier Dante)...

TL;DR: I don’t hate it, but I also don’t love it. It’s... ok? But it has Problems.

[cut for mild spoilers]

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Anonymous asked:

How do you feel about the new Devil May Cry 5 coming out next year...?

I’ll be honest, I’m kind of glad that Capcom isn’t revisiting the DmC universe, because I always had the awful feeling that they were intending to have Dante kill off Vergil. While it sucks to leave the reboot hanging, it does leave lots of room for fan theories and works! (In other words, at least Capcom can’t screw it up for us...)

I’m also a fan of classic!DMC, just not in the obsessive way that DmC grabbed me (and still does, even if I haven’t really been active here). I’ll probably check out DMC5 at some point, though I’m not awaiting it as anxiously as the die-hard classic!DMC fans are. But I’m happy for them - this is what they’ve been waiting on for YEARS, while Capcom hemmed and hawed and milked re-releases and special editions.

...I will say that it hasn’t escaped my notice that the game models in DMC5 seem to have drifted away from the stylized versions that once characterized the classic series, and more towards the realistic style that was so decried in DmC. This may just be because modern PBR-based game engines kind of demand it, or you’ll get an Uncanny Valley effect. Still funny, though.

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reblogged

Rendering: Custom resolutions @ ~40megapixel Antialiasing: Two-pass colour-based offline AA Methods: Free camera w/ FOV and roll Tools: Assembly hacks for free camera; GeDoSaTo for custom resolutions and screen capture

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nikashepard

Jesus, what happened, is this the day of awesome discoveries? Are you telling me that it is finally possible to actually play around with the camera during cutscenes too and not just gameplay? And increase the size as much as you like? Yes please! @j-has-a-nephilim-problem!!!

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zomgdmc

*rises from the grave* did someone say 40 megafuckingpixel screenshots???

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