Blister Blight, the game I've been part of the art team for since 2021, is finally ready to go public and is now live on kickstarter!
The buzzword-laden way I've described it in marketing materials is "story-rich 8-bit action-platformer that fuses classic run-and-gun side-scrolling gameplay with a branching story reminiscent of modern roleplaying games," but this is tumblr, so I'd like to say what I really mean by that:
Did you ever play Mega Man X when you were growing up? Do you remember how cool it was to discover that the order you beat the levels in had unexpected effects on the remaining levels, like how defeating Chill Penguin made it so that Flame Mammoth's stage was all frozen over so there wasn't as much lava? Blister Blight is a game built from the ground up around that experience.
I am incredibly proud of the work we've been able to do with after-hours hustle on whatever time and energy we have left over from our day jobs, and we're officially ready to make it our top priority. Being able to work on games full time would be an absolute dream come true for me, and I really can't imagine how much cooler we'll be able to make this game when we can truly focus on it.
I'll be posting more about the game and my contributions for it for the rest of the month, but in the meantime you can try the demo for yourself and see what I mean! It's free on our itch.io page for now, and I'll update this post when Steam gives the green light to take it public there, too.
If you like what you see, or want to learn more, please check out our Kickstarter page and consider backing the game. I think we have something really special here.