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karma's a b*tch

@cajunkarma / cajunkarma.tumblr.com

At the moment this is just a jumbled up mess of Supernatural, Avengers, Once Upon a Time, Doctor Who, Hunger Games, and Harry Potter, Sherlock. Don't be afraid to ask me questions either :)
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danji-doodle

Once upon a blue moon, dear  grimm-cj-reaper​ requested a Battle of the Bands AU… and so ages later, here it is. I gave it a touch of Scott Pilgrim universe. Oh.. and what a coincidence it is that I happened to wrap this up on the FenHawke week… I won’t be doing a comic like this for the next little while as my works are getting to the crunch time… ~ m ~

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Modern Sherlock Holmes but he’s a 27 year old, drinks energy drinks only, is astonishing polite and has no idea how the solar system works because it was never relevant to a case but can name every every person involved in making Super Mario Bros because he did need that for a case once.

Watson is continuously appalled about his eating habits and makes vague posts on Twitter that ends in threads like

Watson: “My roommate noticed only today that he can label his email inboxs but took apart his entire bloody laptop two weeks ago.”

Person: “This reminds me of the post about the roommate who couldn’t turn on the coffee machine but remembers like 500 numbers of pi”

Watson: “I’ll be delighted to inform you that this is the very same roommate.”

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ryuichifoxe

Been working on this sketchpage while juggling commissions, dice, and migraines because, and this bears repeating, Hawke and Varric are a Good Ship. I mean, pining after your best friend for six years and sharing a kiss after a near-death experience? *chef kiss*

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how cool are kylo’s early concepts tho

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Top Ten Things That Are Not Impressive For Action Characters

  1. Sticking the landing . All this does is jack up joints. Collapse and roll. Hit the ground with the largest surface area possible.
  2. Headshots . You sound like bragging gamers.
  3. “One shot, one kill.” Same as above. Aim for center mass and unload until they stop moving.
  4. Disabling shots . Depending on the time period, you’re either consigning them to a lifetime of nerve damage and pain or a slow death from infection. Also, injured people can still fight back.
  5. Anything with a flip . Telegraphing your moves and taking several extra seconds to get it done just allows the other fighter time to block.
  6. Throwing people . Unless you’re literally trying to get some space for an escape or a ranged weapon, why did you throw them? It takes a ton of effort and now they’re all the way over there.
  7. Prolonged fights . Most brawls are over in seconds. Seconds. Competition fights last longer because there are safety limits and controls in place.
  8. Ignoring backup . Congratulations on your ‘does not play well with others’ sticker.
  9. Overly complicated weapons . Different weapons were developed to take advantage of specific conditions, be they environmental, tactical, or weaknesses in your opponent’s situation. Picking the wrong one because it looks cooler just puts you at a steep disadvantage.
  10. Basically anything overcomplicated . Climbing in top floor windows when you could walk in the service entrance. Fighting through twelve guards when you could poison someone’s dinner. Training in eight martial arts styles when a pillow over the face will get them just as dead. It’s not really that impressive to make more work for yourself.
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I hate when I can’t vocalize my argument clearly so people think they’ve won like no just cause I can’t get my shit together doesn’t mean you’re right

Same

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