Complete Changelist - ItS Launch
New Features – Update 1.0
One of the most common requests made during Early Access was for the ability to forego the Ship Customization at the outset of your journey and simply dive into gameplay. We’ve addressed this by adding three Preset Loadouts (Combat, Balanced and Long Haul) that offer distinctly unique approaches to the journey while providing formidable module & resource combinations. Once players have a feel for the trials of space flight they can return to fully Customize their ship.
Shuttle Mission Additions
After revamping Shuttle Missions with the 0.5 update by adding meaningful choices and structure to each interaction, we still wanted to push the system forward. That’s why we’ve added custom background art and unique audio environments for each encounter. What’s more, we’ve doubled the amount of Shuttle Mission content in the game by adding 50 Planet and 25 Ship Explorations.
Shuttle Mission Additions
Finally, we added a number of story elements, localization for 6 languages and completely overhauled the User Interface. Steam Achievements, Trading Cards and dozens of enhancements round things out.
Changelist for Update 1.0
- Long Haul
- Balanced
- Combat
- Custom (complete ship loadout – As currently seen in game)
Doubled Shuttle Mission Content
- 50 new Planet Explorations
- 25 new Ship Explorations
Added 100 Shuttle Mission Backgrounds
- New Art Specifically tied to each mission event
- Custom Audio environment for each background/event combination
- Optimized performance for improved loading
- Brought a lighter/unified approach to each screen
- Added dynamic Gameplay Tips to Loading Screens
- Added Tile Threat and Civilian icons to Notifications
- Full text and voiceover localization for 6 additional languages
- German, Spanish, French, Russian, Polish and Italian
- Finding each adds to Total Score
- Location called out on Map
- 10 new goals for players to complete
- Updated intro trailers for improved story background
- Added story details to Main Menu for further details
Tuning
Added ability to interact with Trade Ships from a distance (Object interaction unified)
Added 3 new Main modules to create more interesting resource combinations
Adjusted time in sectors for Pursuit Mode (Slightly more difficult)
Doubled the view distance for object chevrons – No more pixel hunting!
Updated Planet Descriptions to remove references to Human compatibility and to clearly state resources available
Changed in-game fonts
Significantly increased module health penalties for weapon damage / events
Large increase to number of Civilians found on Ark ships
o Reduced times for Save & Quit
o Reduced time to load End Game cinematic
o Added “Loading Language” notification to Main Menu
o Captain Screens now dropped in all interactions – Focus on Big Screen
o Added ability to move in/out of Options menu by pressing Escape
o Added delay to Continue button in intro screens to prevent easy skipping
o Updated hailing / interact experience to take place on Captain’s Chair
o Updated laser source point to reflect movement of ship
o Race description added to Hailing screen for Traders
Tuned healing rate in Sick Bay
o Added checks to prevent trading away all your Civilians
Decreased costs of most Civilian Buildings
Increased population growth rate for growth buildings
Decreased building upgrade and dismantle costs
o Adjusted lighting in ship display map
Added happiness deductions for Civilian Trades
Certain Ship Events now take large chunks from Ship Module Health
o Storage Containers no longer yield resources as rewards
o Increased interact distance for Storage Containers
o Adjusted difficulty of some planet events to prevent 100% success on game start
o Adjusted “Away Team Assignment” to read “Crew Assignment” on deploy screen
Audio
o Full mix of SX/Music for release
o Added new Combat music and randomized play for more variety
o Swapped baby crying for laughing on Birth Rate Increase
o New SX for Large “Interact” Screen movement
o New SX for “Terrified” Civilians – Plays on Civ death
o Added supporting SX for large changes in Civilian categories
o Added mouseover SX to all buttons
o Unified mouse click SX for all buttons
o Error SX added for entering invalid names/numbers into text fields
o Updated VO for collision with large objects (Hull Damage v. Impact Detected)
o Added checks to prevent Alert Pending notifications from playing while paused
o Added Module specific calls for damage on impact with world objects
o Unified VO for distant start interaction
o Adjusted all trader SX to be reflective of negative/positive/human selection
o Added SX for Skorn super weapon impact and block
Bug Fixes
Crash on Game Load and crash on Game Quit
Crash for selecting non-supported resolution in Options
Crash fix for overlapping objects on level load
City Level / Buildings not being saved on Save & Exit
o Prevented alien ships from flying through world objects
o Addressed issue that allowed modules to auto-repair on event completion
o Removed fog from sector transitions to prevent odd fading issues
o Checks to prevent screens from overlapping in End Game
o Aligned damage application to prevent damage while shields up/matched
Addressed Skorn ability to charge/fire superweapon with Weapon module destroyed
o Removed camera shake on impact to prevent FOV issues
o Checks to prevent players from flying through Skorn ships after loading Save Game
Fixed looping SX for interaction when being tracked by Skorn Patrol
o Adjusted numerous events to provide the proper rewards
o Fixed spacing issues in notifications by adding “-“ to joined strings
o Cleaned up issues resulting from crew death during Shuttle Missions
o Addressed issues with manual removal of crew from Sick Bay
o Removed volume check for nearby ships while in combat
o Fixed issue where Skorn laser got stuck in charging sequence
o Addressed a number of position / player input issues during combat
o Addressed a number of issues involving UI overlap due to player input
o Addressed a number of issues relating to Civilian City and Save Game
o Fixed issue where broken ship engine became operational on Load Game
o Addressed numerous issues relating to building construction
o Fixed number of issues relating to Game Paused state
Added checks to prevent player running out of Ship Events
o Removed notifications and SX that we’re playing on Mission Failed screen
o Fixed issue where UI screens were brought up in Mission Failed Screen
o Fixed issue where space mines would randomly explode on sector transition
o Added fix to prevent Skorn from hitting each other in flight/combat
Over 350 Fixes and Improvements since 0.5 Update!