In love with this
this eseal doesn’t even look like a mortal animal. it looks like some kind of horrific basalt obelisk from deep space that came to life through some dark ritual
not to mention the bleak and waterless SCP containment facility looking room it’s in. it looks like it’s being stored in an underground complex made of meter-thick reinforced concrete
if the thing from 2001: A Space Odyssey that made the monkeys all start killing each other was a biological creature this is what it would be
A fairy used to be able to buy a home like this for a few dozen names and a handful of interesting flowers. Now you need whole family trees of names. And even if you get it, you find put the moss roof is dying. It's pathetic this ecology we live in today
A little gouache painting of a little devil (cat)
Cocaine was a stimulant used by a priestly caste of the middle period United States called businessmen in order to commune with The Market. [1]
You know when Terry Pratchett said 'It doesn't stop being magic just because you know how it works'? Yeah, he meant this.
Look, there's a lot to be said about the contemporary gaming industry's preoccupation with graphics performance, but "no video game needs to run at higher than thirty frames per second" – which is something I've seen come up in a couple of recent trending posts – isn't a terribly supportable assertion.
The notion that sixty frames per second ought to be a baseline performance target isn't a modern one. Most NES games ran at sixty frames per second. This was in 1983 – we're talking about a system with two kilobytes of RAM, and even then, sixty frames per second was considered the gold standard. There's a good reason for that, too: if you go much lower, rapidly moving backgrounds start to give a lot of folks eye strain and vertigo. It's genuinely an accessibility problem.
The idea that thirty frames per second is acceptable didn't gain currency until first-generation 3D consoles like the N64, as a compromise to allow more complex character models and environments within the limited capabilities of early 3D GPUs. If you're characterising the 60fps standard as the product of studios pushing shiny graphics over good technical design, historically speaking you've got it precisely backwards: it's actually the 30fps standard that's the product of prioritising flash and spectacle over user experience.
i love that halo can die from the broken steam pipes at the start of the first game... uh oh earth is really in trouble now, halo went out broccoli style
love dungeon meshi senshi's character design bc when he has the helmet on he looks like a fucking pokemon
and then he takes the helmet off and hes just a guy with a face and forehead and everything
edit:
to me he looks like this
hey OP is it alright if i try to doodle that. please
@xeeble PLEASE DO
@ankellysaurus here ya go!