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Neth Tumbl

@nethesem / nethesem.tumblr.com

Nethesem: Professional Geek Computers Fandoms Ponies Music Cars Owner of Adamant IT Former Chairman of BUCK Con
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nethesem

Probably good bye Tumblr.

I was on the fence about keeping my SFW account, I’ve got some mutuals here I’d silently known for quite a few years now.

But in the wake of this Suppression stuff where just some people’s content is arbitrarily hidden - nah, I’m done. See y’all on Twitter. https://twitter.com/nethesem

Reblog for other time zone or whatever. I’m not exactly relevant anymore, but just want any folks who still follow me to know that I didn’t ghost them or anything :P

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Probably good bye Tumblr.

I was on the fence about keeping my SFW account, I’ve got some mutuals here I’d silently known for quite a few years now.

But in the wake of this Suppression stuff where just some people’s content is arbitrarily hidden - nah, I’m done. See y’all on Twitter. https://twitter.com/nethesem

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ambris
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Hey, not all of us can make $30 hour being an asshole on tumblr, so cut me some slack. Or at least, I do hope you’re being paid, and that this isn’t just like, a hobby for you… 

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nethesem

Also anon, keep in mind that it's both normal and fair that the main queue of work is occasionally interrupted by promos, because that secures future work once the backlog is done.

YCHs are excellent advertising. It's literally a 'Thiss could be yours!' piece.

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vicholas

how many horrible live action movies will it take for people to realize that animation is the best medium to have fantasy creatures because when everything is animated your suspension of disbelief works better

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nethesem

So much THIS. There’s an obsession that we need something to be live action for it to be taken seriously as not just for kids.

Ok so I wrote that and then remembered that Labyrinth and The Neverending Story are a thing, and now I’m not sure live-action fantasy creatures should be attempted or not. Maybe just not in the dumb ‘cool and whacky’ aesthetic that we’re seeing in the 21st C... 🤔

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Remington: The new builder seems pretty cool. She’s strong, courageous…

Sam: She’s beating up llamas and picking up their poop, Remi.

Remington: And she’s so resourceful too!

I’m not slowly getting obsessed with him, you are!

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kascaban

can we, as a society, start to realize that having a phone does NOT mean you HAVE TO BE accsessible to anyone and everyone at ALL times??

My mom threw a fit at me for not answering my phone while i was at my friends place. Kinda hypocritical too, given how much she complains that “youth these days spend to much time on their phones”

My boss was very CLEARLY not satisfied that i only got back to his text hours after he sent it. My friend didnt speak to me for weeks once bc she thought we were having a FIGHT??? bc i didnt reply to her message on facebook? till the day after she sent it??

i HAVE a phone, that doesnt mean i HAVE TO BE availiable whenever ANYONE decides they want me to be???

what the fuck

can people stop assuming they are entiteled to my attention 24/7??

this is so important. people need their alone time & their space. & it doesn’t matter if you see them active on social media, sometimes people just like to scroll through their timeline without talking to anyone for a while. you really can’t expect to have someone’s attention every second of the day, it’s not realistic at all.

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nethesem

This is why I usually have myself set as ‘away’ on instant messengers all the time.

I’ll answer when I get around to it. I’m set as Away to lower your expectations.

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avedraws
Title: Jake&Jen
Summary: A story about two suicidal teenagers who cross paths.
Warnings: Suicide, depression
Voice actors:
Jake - @oldsfbblog
Jen - @dustyoldroses
Nathan - @nethesem

I graduated (finally, life and my mental health got in the way but better late than never), for those who don’t know :P Here’s my thesis film. It got a loooot shorter than what I originally planned (it was supposed to be at least 8 mins but if it was that long I’d never finish it) and now works as more of an intro/prequel to a bigger story I’d one day like to tell in webcomic form.

It was animated in After Effects and Flash and it was also the first time I used those two programs for animating (I used to animate frame by frame in TVpaint for other projects) so the animation is a bit wonky (Ae was giving me so much trouble because my poor computer wasn’t handling it very well) and I’ll never truly be happy with the movement itself but sometimes you gotta move on.

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nethesem

Tried my hand at voice work a while back!

Not as easy as public speaking ^^;

It’s cool to see the result though, kudos to Avellyn for seeing it through to finished, and props to Blue and Roses who are much better at this than I am!

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Read to the end, you should.

Revealed, the power of meta-fiction will be.

Tears for Yoda, you might. Found this on Mother of All Nerds, I did.

this was better than most official star wars content

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soup-erb

How do I get my art noticed online; A simple guide based on what I have experienced.

This is one of my most asked questions so I am going to try and offer what advice I can. It certainly did not make any sense to me years ago and I would have liked a bit of help.

To preface this entire guide will be from the perspective of an artist attracting an audience for their work that is interested in buying and supporting their art.

Understanding and reaching the audience.

These are the people you want to see your work. If you are trying to create something commercially viable you must always keep the audience in mind. What matters to you is often lost on them and it is easy to lose track of that when you are emotionally involved in your work. 

Everything I discuss from here on is centred around the audience and how they will potentially regard you and your artwork. 

1. Time does not matter to the audience. 

I see this brought up a lot. “I worked very hard for a long time on my art, someone else did not, why don’t people appreciate that.”

To be incredibly blunt, why should they? Two artists create two similar pieces of work. One took 3 days, one took 3 hours. Both are at the same technical level and a similar concept. Why should one be “worth” anything more to the audience, who only sees the end result.

Time rarely matters to the audience. An audience with no art background of any kind will find it very hard to judge how long someone spent on a piece of art (especially digital art) unless-

  • It’s very clear. A huge traditional painting for example, with something for scale. A linked video showing the process. 
  • The artist states the time taken somewhere. Again, this is only really going to matter to the audience if it surprises them or justifies their own assumptions about the work. (It looks good, but they work quickly, how do they do it!)

I know there will be exceptions. People who really appreciate art will understand and recognise the time taken to create it. You aren’t leaving your success to exceptions though. You need to work with the majority.

Taking a long time to produce a piece of work only really informs your potential audience that they are going to have to wait a while to receive the content. If the work or the concept behind it are strong enough this is not a problem. It hurts an unknown artist trying to establish themselves though for the following reasons… 

2. Your upload schedule.

People like consistency and the best way to capture any kind of audience in media is with quick regular uploads of content they are prepared for, are looking for or easily understand. I will list a few things that I feel an audience appreciates or deviates towards.

  • A regular upload schedule, be it daily, twice a week, even once a month. As long as it is clear. This is a great way to keep viewers coming back to you once they find your work and are happy with the content you appear to be providing. 
  • The time you upload matters. If you post your artwork while the world is asleep no one is going to see it. On sites like tumblr this is even worse, hours can go by and your work will be pushed further and further down the audiences dashboard.
  • Consistent content. It’s great to try new stuff, but unless your audience knows you for it it could possibly confuse people browsing your page or site. Artists often get categorised as “The dude that draws X, Y Z” for a reason, it’s just easier for an audience to understand.
  • Do not add unnecessary comments to posts. Nothing puts people off more than 2 paragraphs of text explaining the process or a personal story on why it took so long. Save that for a separate post, consider that your audience needs to share your image. Make it as easy to share as possible.

3. Your content and the concept.

Content is important. Your finished artwork can be technically beautiful, but if there is nothing there for people to understand or relate to they will have no reason to care, or they will be purely judging your work on its level of technical ability. 

That can only go so far if the content is too strange, specific or incomprehensible. Very few people are going to share a technically impressive piece of work if it disgusts confuses or upsets them in some other aspect. 

Vice versa, a strong or interesting concept can take very simple artwork a very long way. The perfect storm is to have both a fantastic concept and strong artwork working together, but you must consider how much work that will mean you have to do and how fast can you do it. Find a balance. 

What grabs an audience varies greatly. You can build up your own brand with your own ideas concepts and characters as long as there is a consistent theme. More often than not an audience will look for:

  • Things they recognise 
  • Things they can understand at a glance
  • Things that are relevant to them and their lives

Consider these examples, try to consider which one has the most immediate appeal to the general public:

4. Make things easy for them, some important general advice. 

Upload on as many sites as possible, and where appropriate. (No one on a website purely for webcomics is going to appreciate your oil paintings, for example).

Join forums, sign up for art sites. Get to know people and make contacts to get your work out there. Understand the audience on the sites you frequent and what content they do and don’t enjoy. This takes time, this does not happen overnight. You have to commit and find your own path here. 

The audience will not just come to you. You need to be proactive. You have to get out there and find them, but be careful, nobody likes to feel like they’re being sold something. 

Wherever you post your art, MAKE IT EASY FOR PEOPLE TO FIND AND SHARE! Tag, list and group your content. Tags allow people to find things they already like, make use of that. Give them as few reasons as possible not to share your content. Put yourself in the shoes of the audience and think about what they would and would not want to share with their friends and people that know them. 

To conclude

I hope this will give some people who are really lost a few extra ideas when it comes to creating commercially viable content. It upsets me to say this but sometimes there are ideas that, no matter how beautifully illustrated or conceptually brilliant, will just not resonate with certain groups of people.

This is a sad reality, but if this is an issue for you don’t worry. Use this information to create content you know people will enjoy, make a profit from that and then when you have the time and money make the things you really want to make.

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ambris
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A reminder to new artists starting out–if you get people like this in your message box, rest assured that you’re doing something right.

Haters are a clear sign of your success. 

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At which point, I got bored of the weak banter and blocked him.

In retrospect, I should have reported him for harassment first, as he apparently he does this to other people all the time and I’d hate for him to assault a newer artist.

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nethesem
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