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We’re excited to announce that The Adventure Pals is coming to Xbox One! We are working hard on bringing the game to other consoles too, we’ll keep you updated with any new announcements.

Our Kickstarter for The Adventure Pals is going well but we still have a way to go to meet our goal! Please check out the Kickstarter page, watch our video and pledge to get the game, along with some super exclusive swag! We’ve added a small amount of Early Bird IndieBoxes for a reduced price - grab one while you can!

Heres a quick look inside the Massive Monster headquarters in Southampton, UK:

The Adventure Pals on Kickstarter: http://kck.st/2aqcPQg

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Massive Monster will be at PAX East in Boston! 

Want to play Adventure Pals? Well you can! Want to see the unveiling of our other super secret project? Well you better come by PAX East and see us at the Armor Games booth!!

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Adventure Pals at GX Australia

The Adventure Pals was at GX Australia this weekend and Julian did a great interview with the Geek of Oz podcast. Skip forward to 23 minutes to hear it.

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Things you may not know about the ‘pals

1. Mr Giraffe has a PhD in Astrophysics from Treevale Institute of Technology.

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2. Mr Rock was once the lead singer in an experimental jazz-prog band.

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3. Mr B once kidnapped Mr Rock. During his time in captivity Mr Rock learned Japanese and developed an interest in Capoeira, the Brazilian martial art of dance fighting.

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4. The Pirates of Port O’Potty are currently holding an election for the pirate king. Luckily Donald Trump is banned from entering the running as he isn’t a pirate. Although some might argue with that. 

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5. The fabled land of Crablantis is said to still exist somewhere below the waves. But we all know that isn’t true, just a silly myth invented by crab people. Silly crab people.

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6. Farmer Joe of Treevale has odd dating habits. The less said about that the better.

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Super Adventure Pals 2 Coming Soon!

The game has turned out way better then we had hope for. It's smooth, its alive, its full of personality and everything in it is feeling great. And most importantly, it is not long to go now until the release!

Prepare to enter a world full of zombie cat pirates, hot dogs pooping mines, blob monsters spawning flying jelly fish unicorns, crab people and spooky moon ghosts.

Help the toast people in their revolution against their oppressive dinosaur overloads in a post-apocolyptic wasteland, crown the pirate king in Port O'Potty, seek out your mentor in the underwater world of Crablantis and build a rocket to the moon to rescue your Dad from Mr B's Hot Dog factory!

Keen to see a sneak peek of Pirate Cove? Perhaps a little bit of the action? Sure thing buddy:

For those who like to know a little bit about development, you might like to know that each part of the game is slightly different. The levels are straight up platformer, while the towns control like a brawler game, and the world map is controls like a top-down game.

You can see that the brawler angle let Julian (king of the art) create some really fantastic looking locations. Here you can see the process of design from the pencil and paper concept drawing to in-game footage.

And having that zelda style top down view for the world map helped us create a feeling of freedom in the world and hopefully a sense of exploration and adventure as you roam between levels, towns and different game areas.

We've gone out of our way to make absolutely everything in the game feel 'juicy' and full of feedback. We posted this gif a few months ago. Its the zip line mechanic, but as you can see it rocks and bounces when not in use and then the rope buckles under your weight before springing back in to place when you jump off it.

Further to this, we've used a 'skeletal' animation system as well. This has meant super smooth transitions between animations. Instead of having fixed frames like many 2D games, the various body parts will tween smoothly between positions, like they would in a 3D game. We've used this to great effect on all our characters, bosses and many of the enemies as well.

Here is a great example of it used on the Breakfast Buccaneer, the Pirate Cove boss:

These animations were done by our good friend Jon, who is just ridiculously talented and did all the artwork for Super House of Dead Ninjas. When his animation and Julian's artwork combines, something really awesome happens, and I'm just glad to be a part of it.

We'll be keeping the updates, screenshots and vids flowing now as we head towards a release date. Thanks for staying with us and I hope you are as excited about the game as we all are!

Follow us on @sapgiraffe | www.SuperAdventurePals.com | www.SuperAdventureLog.tumblr.com

Jay

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artjimp

Heres a look at some art from a secret Massive Monster game I started working on earlier this year. Right now I’m working on a different secret Massive Monster game, but I’m still looking forward to getting back to this one!

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