Further thoughts on Time Travel
I've been reflecting on something Jon said in relation to our last post about the logistics of time travel. My issue was that I believed that traveling forward in time was "blind". Unlike traveling through space, where we can see ahead of us, we can't see what lies ahead of us in the future. I'd been trying to solve this issue by providing the player with a 6th sense, but I'm beginning to see the wisdom in Jon's seemingly obvious realisation that we read the future every day by reading the present.
If we believe in causality, then by having all of the information about the past and present, we can accurately read the future. To have total information is rarely necessary, because we can do a pretty good job at reading patterns, and in fact there are a whole bunch of jobs that revolve entirely around reading patterns, like playing the stock market, or predicting election turnouts. If you have enough power, you can not just predict the future, but also make steps to alter it, which is exactly what the people who run election campaigns do. We can create models, and introduce new data and make predictions as to how the model evolves over time. What's crucial is that there are many different routes that the future can take depending on the inputs to the system, and that we normally choose to bet on the route that we think will have the best payoff against the smallest risk.
The problem with Biome then, is that the present only shows one avenue to the future - one that is a perfect blend of past and future, and therefore totally unreadable. What Biome needs to do is to present several distinct types of world at any one time. Some might be growing, others shrinking, and the player can strengthen any of these, weakening the others, at any time, creating a different future based on the type of world they’re placing their energy into.
So how could this actually affect Biome? Well, instead of the world being one type of biome at a time, the world would need to be more of a patchworld quilt - sort of like minecraft from high above. A desert and a jungle might sit next to each other, eating into each other until only one remains, although by that time other biomes might have eased into other spaces. This means a world that is slightly more zoomed out than we had first imagined, or at least far more abstracted, because while desert and jungle can sit next to each other, they’re still separated by hundreds of miles. Some plants and animals will grow between biomes, but many others will be specific to a particular kind of world.
Finally, sorry for all the dry posts lately! We'll start posting more fun pretty things soon.
Tom