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wq0326

Assassin’s Creed: Reflections 04

  • Connor has (at least?) 1 son and 2 daughters. Well, our “I trust my own hands” boy has grown to a wonderful father. :D
  • The girl, who appears in the preview, is named Io:nhiòte and is one of his daughters.
  • The description of Connor’s “sad and lonely death” in Abstergo Entertainment Employee Handbook is nothing but FAKE NEWS from Templars. Connor lives happily ever after. So “life is not a fairytale and there are no happy endings” seems to be wrong~

I’m quite happy that after like more than 4 years, there is finally some continuity of Connor’s story after AC3 and furthermore, it is a happy ending!

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danudaine

I AM ALIVE

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bandicoot88

6 ice creams please.

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acreed

This is what I live for

i had to draw this out like can you imagine the joy

Oh my God!

*screams internally* This is my dream headcanon! Jacob buying ice creams, but for all the Little Rooks!

Now I’m imagining Jacob gathering all the Little Rooks because it’s one of their birthdays and to celebrate they all go get ice cream.

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scenes in uncharted 4 that make me cry a lot:

  • in the first flashback where sam tells nate he’s gonna leave for a year and nate says “take me with you” in this tiny voice and he’s obviously trying not to cry :c
  • when sam ‘dies’ and all the gunfire fades and you can just hear nate’s panicked mumbling
  • THE INTRO CREDITS. G O D HEARING THAT MUSIC AGAIN AND SEEING SCENES FROM ALL THE OTHER GAMES!!!! OH MAN!!!
  • when nate calls elena from madagascar and she’s curled up on the couch trying not to let him hear how sad and lonely she is
  • the elena confrontation scene :((( seeing elena cry is literally the worst thing that’s ever happened to me :((((((
  • when the baby drakes hear about how awesome their mother was and nate’s eyes get SO BIG
  • after nate and elena talk in the elevator and drive off towards new devon and that beautiful haunting music starts playing
  • when the gang is flying away from libertalia and you get that last shot of the mountain and nate and sam and a gorgeous piano version of the uncharted theme starts playing really quietly
  • WHEN NATE AND CASSIE WALK OFF ALONG THE SAND AND ELENA WATCHES AFTER THEM B Y E I LOVE THIS FAMILY SO MUCH
  • SEEING THE POLAROIDS LAID OUT ON THE JOURNAL WHILE THE MUSIC SWELLS IN THE BACKGROUND
  • THE END CREDITS ;_______;
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1998ish

one more part: when Rafe reveals that Sam has been lying to Nate the entire time and Rafe says to Sam, “you lied to your own BABY BROTHER?!” and then Sam doesn’t deny it and instead he calls Nathan by Nate the only time in the entire game and he says “The treasure was ours - it was always ours,” and Nate is like “I LEFT MY LIFE FOR YOU!” and he pushes Sam away

WH Y IC R YYYY

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beltsquid

Oh nice catch on that being the only time Sam calls him “Nate.”  In most of the games (and the small bits of expanded franchise stuff like the comics etc), you can track how a character feels about Nate by whether they call him “Nate” or “Drake.”  But Sam’s never going to call him Drake, of course, so the dichotomy is between “Nathan” and “Nate.”  To Sam, Nate’s “Nathan”, probably an artifact of their childhood when he’d have been called “Nathan” more often than not–it’s a subtle way to reinforce Sam’s unique relationship w/ Nate as his only blood relation.

But “Nate” is what Nathan Drake prefers to be called by his friends, by the people he’s grown close to in Sam’s absence.  So it’s really interesting that in that moment, Sam backs away from the name he calls his brother and instead tries to appeal to him as a friend and equal.

Also I feel like “Nathan” implies authority - it’s what adults called Nate as a child, and usually parents call their children by their full names when they’re in trouble. Sam calling him “Nathan” continually establishes him as the older brother (and the authority that comes with that), and might also be a subtle dig at Sully, who is the only other significant adult influence in Nate’s life and someone of whom Sam is extremely jealous.

When Sam calls him Nate, he could be laying himself bare and tossing out that older brother/quasi parental power he exerts over his younger brother; he’s coming down to Nate’s level, and in that moment, Sam is the vulnerable one that is at the mercy of his brother (which up until that point, it was quite clearly the other way around).

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paxamericana

The epidemic began on September 13, 2005, when Blizzard introduced a new raid called Zul’Gurub into the game as part of a new update. Its end boss, Hakkar, could affect players by using a debuff called Corrupted Blood, a disease that damages players over time, this one specifically doing significant damage. The disease could be passed on between any nearby characters, and would kill characters with lower levels in a few seconds, while higher level characters could keep themselves alive. It would disappear as time passed or when the character died. Due to a programming error, players’ pets and minions carried the disease out of the raid.

Non-player characters could contract the disease but were asymptomatic to it and could spread it to others.[2] At least three of the game’s servers were affected. The difficulty in killing Hakkar may have limited the spread of the disease. Discussion forum posters described seeing hundreds of bodies lying in the streets of the towns and cities. Deaths in World of Warcraft are not permanent, as characters are resurrected shortly afterward.[3] However, dying in such a way is disadvantageous to the player’s character and incurs inconvenience.[4]

During the epidemic, normal gameplay was disrupted. Player responses varied but resembled real-world behaviors. Some characters with healing abilities volunteered their services, some lower-level characters who could not help would direct people away from infected areas, some characters would flee to uninfected areas, and some characters attempted to spread the disease to others.[2] Players in the game reacted to the disease as if there was real risk to their well-being.[5] Blizzard Entertainment attempted to institute a voluntary quarantine to stem the disease, but it failed, as some players didn’t take it seriously, while others took advantage of the pandemonium.[2] Despite certain security measures, players overcame them by giving the disease to summonable pets.[6] Blizzard was forced to fix the problem by instituting hard resets of the servers and applying quick fixes.[3]

The major towns and cities were abandoned by the population as panic set in and players rushed to evacuate to the relative safety of the countryside, leaving urban areas filled to the brim with corpses, and the city streets literally white with the bones of the dead.[7]

Orgrimmar during the incident.

This is legitimately one of the most fascinating events in online and/or gaming history to date.

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