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This Is LostRocker.

@lostrocker / lostrocker.tumblr.com

A little bit not normal.
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het-brunette

This is why you shouldn’t hit kids, folks. Though it’s not like you needed a reason to begin with.

spanking ain’t the same as hitting fuck you shouldn’t need a moral twitter post to know not to abuse your child

It very much is, actually.

There’s the literal definition to consider, of course - spanking = striking a child with the intent to cause fear and/or pain. And that’s…. hitting….

But here’s the important part: If a child is old enough to understand the distinction between “spanking as a deserved punishment” and “unacceptable physical assault,” they’re old enough to respond to other methods of discipline, so you’re hitting them because you want to hit them. If they’re not old enough to understand that distinction, there’s no point in spanking them and you’re just hitting them because you want to hit them.

Kids aren’t great at understanding cause and effect, especially if it’s displaced over time. A child literally does not consciously understand that cause and effect is even a thing until they’re around 18 months old. Once they develop it, it’s still a pretty limited/immediate understanding until they’re much older. For example, they can understand that if they spit food out, the food isn’t in their mouth anymore, or that if they make grabby hands towards something, somebody will give it to them. But they don’t understand that, say, taking off their clothes will make them uncomfortably cold.

This is because children aren’t really capable of future planning until they’re older. A 2 year old might be able to plan his actions out a few steps in advance (eg, if I climb onto the chair, I can reach my sippy cup that’s on the table and then climb back down), but that’s about it. Kids can conceive of the idea of the future in a more distant sense once they’re about 3 (eg, “when I grow up” and “can I go to grandma’s house tomorrow?”), but the ability to consciously take or not take actions to affect future outcomes doesn’t really develop until they’re about 4 or 5. For example: A child’s ability to delay a small treat now in exchange for a larger treat later improves significantly between the ages of 3 and 5. And delayed gratification tests are testing a good thing vs. a better thing. A good thing vs. the absence of a bad thing later is very different. The first is more concrete and material - do I want one sticker now or two stickers later? The second is more abstract, and plenty of adults struggle with that kind of reasoning. (For example - do I want to go to a party now, or do I want to not have COVID later?)

And then there’s the issue of moral development. Kids don’t even start to understand the idea of “acceptable/unacceptable” behavior in any real sense until they’re about 18 months old. They don’t develop emotions like shame and guilt (which suggest an ability to reflect on their own behavior) until they’re about 3. And most kids don’t internalize any real kind of moral code until they’re about 4 or 5.  

So, at what age should a child be considered old enough to understand the purpose of a spanking and distinguish it from unacceptable physical assault? It depends on the kid, of course, but I’d say no younger than about 4. 

And guess what? All those things that make them able to understand the purpose of a spanking also make them able to understand things like time-out and losing privileges. You can explain things to a 4 year old. They have the ability to engage in logical and moral reasoning. Which means you have options for punishment beyond hitting them. Which means, if you choose to hit them, it’s about you, not the child. You’re either too lazy to discuss a child’s behavior with them, too lazy to enforce other kinds of consequences/use a continuum of consequences, or you’re spanking them for your own emotional catharsis - spanking out of anger, frustration, and vengeance, which changes the spanking from “punishment” to “abuse.” 

And all of this is kind of a moot point because spanking doesn’t even work. It really, actually doesn’t work. It does nothing to cause long-term changes in behavior. This research has been done over, and over, and over again. Spanking can cause immediate changes in behavior, but does nothing to cause long-term changes in behavior, promote moral and ethical development, or improve self-regulation skills. It actually has the opposite effect on self-regulation skills! Children who were spanked are also usually more aggressive, more defiant, commit more anti-social behaviors, and are more likely to develop mental health problems in adulthood. And I promise, whatever “gotcha” you think you have about these results has already been accounted for in the literature (eg, “but what if aggressive, defiant, anti-social kids just get spanked more!”).

Tl;Dr - Spanking is exactly the same thing as hitting your children, because it is completely ineffective as a disciplinary technique. And when it’s not a disciplinary technique, it’s just hitting. 

By the way, in case you feel like arguing this with me: I have a bachelor’s degree in child development. I’ve actually read this research. I do kinda know what I’m talking about here. 

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madderhatter

Did Roy ever find his boyfriend?

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troyesivan

happy for him

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rissi18

YOU FORGOT THE BEST PART THEY ADOPTED A DAUGHTER NAMED TANGO BECAUSE IT TAKES 2 TO TANGO!!!! This is them:

and they even had a book written about them:

guys Tango found a girlfriend :’)

Cleansing your dash… now!

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wizard0rb

what did we do to deserve portal 2. that shit was so good and for what

we got to have this! we got to have a valve game set in the half life universe, and its an enemies-to-lovers-to-enemies-again sci fi comedy story about a homicidal ai created to run tests forever and the test subject she catches feelings for!! how is this game real!!!

happy birthday to the only video game ever

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Anubis & Horus spotted having tea in Cairo, 2006.

They’re spilling it girls

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memeception

WE’VE HIT TERMINAL MEME

I’ve said “I hate this” so many times on this website, and never actually meant it, because “I hate this” is just shorthand for ‘this is an example of a meme given a twist I wasn’t expecting with intent to surprise’. Which is, in of itself, a meme on this site. God damn it.

But this… This is something else.

The rapidity of a meme’s introduction to its zenith to its decline is so rapid that in ten years, you’ll need a damn twenty-page manual to explain this. It’ll be as unfunny and hard to explain as jokes in Shakespeare plays, except even more inexplicable because fuck, at least Shakespeare’s jokes are usually about anal or fucking your mother, good wholesome sex jokes we can all get behind.

For the love of fuck, how do you explain loss.jpg? How do you explain gun?

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mommacomms

….I THOUGHT THIS WAS A YMCA REFERENCE

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pagesofkenna

it is a YMCA reference - that’s one of the 6 memes being represented here

ok let me see if i can break this down easily. YMCA is the easiest place to start - the song itself has become a meme over time with people changing the lyrics to reference other pop cultural events. so YMCA is meme one (1)

this first lyric replacement (”take the breadsticks and run”) is a reference to the tumblr meme ‘stuffing breadsticks into my purse’. i think everyone remembers that one so i wont bother to explain it. that’s meme two (2)

“man door hand hook car door” is a meme of its own, a creepypasta from i dont remember when. it was a terrible stupid retelling of the generic ‘stuck in a car while hook handed man tries to kill us’ story so the stupid title caught on for memorability. that in and of itself is meme three (3)

‘gun’ is… yeah i dont know how to explain gun. long story short you add gun to the end of a phrase instead of what you expect the last word to be. its shock funny. its everywhere but its popular to add to “man door hand hook car door” for.. some reason? gun is meme four (4)

and the thing is, this four meme combo is something thats gone around before. meme combos are, itself, a meme. which means taking this meme combo and mixing in another meme actually becomes meme five (5)

which leaves us at loss.jpg. loss.jpg was a terrible bad comic supposed to be about some tragic event, but it was presented so poorly literally no one takes it seriously, and for some reason recreating the four-panel setup has become popular. so thats meme six (6)

(but i need to add that this is the greatest version of loss.jpg i think i’ve ever seen. the initial ‘young man’ lines up with the guy bursting through the door, and the shock meme ‘gun’ matches the shock scene of the woman in the hospital and idk if OP even thought about that but it makes this just so much better)

I wasn’t going to reblog this, but @pagesofkenna‘s comprehensive meme-by-meme annotation is a thing of beauty and should be shared.

average tumblr post contains one meme, this post, which contains six, is an outlier and should not be counted

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japhers

it might also just be a coincidence due to loss.jpg’s format but the whole white minimalist four-panel setup is also suspiciously reminiscent of those early 2000’s rage comics

I was getting a political compass vibe too

tag urself im man door hand hook car gun

This works better than I thought it would.

This was in my senior project

I’m not sorry.

EIGHT MEME COMBO

FATALITY

We have officially created a new language 

I just had to do it to em

THIS FUCKING THREAD I’M GONNA CRY

I LOST IT AND MAN DOOR HAND HOOK CAR GUN AND DIDN’T EXPECT MORE I’M SOBBING

M E M E T E N

OwO?

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garecc
W o w

You know I had to

I hope you know this is the most cursed addition to my post, and I love it

THIRTEEN!?

SOMEONE EDIT THIS FROM THE ORIGINAL PHOTO SAYING “this one does not spark joy” TO THIS VERSION SAYING “this one sparks joy”

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astral-ghoul

well i added my contribution : )

why—

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fandersunite

IM SCREAMING

This is the most elaborate meme I have ever seen and damn am I concerned by how it makes sense.

“You’re in your 30s, but you still understand all this meme stuff?” “Oh yeah, sure.” “Can you explain it to me?” “I absolutely fucking cannot.”

One does not simply explain this

Edit:

Another freaking layer!!!

16 motherfucking layers

In the future someone’s going to ask me to explain this and I’m going to be at a loss.jpg for words

I’m not reblogging this because I want to. I’m reblogging this because sometimes you’re a witness to history whether you want to be or not, and you have to embrace that. 

GUYS STOP!! IF WE CONTINUE ON THIS ROAD, THE MEME WILL BECOME TOO POWERFUL!

No keep going, let’s see if we can brake tumblr. If we do let’s use it to brake fb and twitter

You’re chaotic neutral I love it

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tbhitisdbh

What he said

Struck by inspiriation twice lads

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trashcanakin

My humble contribution

I love going through the notes of this and seeing my 16 layer version and 24 layer version circulating.

ive added my end of the chaos

Beautiful

@lowkeyjustvibing what the fuck did you just reblog?

I don’t fishing know

Has this been done yet?

Image

had to contribute to tumblr history

Oh my god this is tumblr history

oh my god my mutuals are doing this too

Yes we are✨

my hand slipped oop

fool i posted my meme before you

oh okay then-

someone-

I dare some one to keep going.

I couldn’t scroll past this and not make an addition 😂

Thank you 😝🤣

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silkwingfood
Image

i spent half an hour on this addition hope y’all are happy

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bisexualnerd

My humble contribution

I made one

This was a journey, and I’m glad I got to experience it

Inspiration struck

how the fuck is the original one only from 2016

another ending woohoo

Allow me to add onto this masterpiece

and here we have the stunning conclusion:

Hi, I hate this and my brain hurts

Okay the next time someone asks me to explain Tumblr to them I’m just gonna show them this and watch them slowly implode

PLEASE WHAT THE FUCK IS THIS-

i just went on a whole journey and i would like to go back pls

i was gonna add something with a screenshot of the heart, but i think tumblr ate everything available

truly the terminal meme

it’s back and i am afraid

This abomination is going to Superhell for meme crimes.

Oprahousebookworm’s contribution to this was the latest I had seen. Imagine my sheer terror and pure joy at seeing all the additions to this post! Its beautiful and horrid all at once!

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It's time to shout into the void again

HELLO!!!

Does anyone still use this? I'm thinking about jumping on here more often, but only if people are still here...

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Some absolutely massive pumpkins from my garden. Huge, behemoth pumpkins. Could live in that white one. https://www.instagram.com/p/CGz-BlrF3Vn/?igshid=boxc8ypwftf8

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In high school…in my little world I was the 5th VH member.  I wore Eddie’s guitar pick around my neck.  My room was covered wall to ceiling with VH posters and magazine cut outs.  My mom drove me and a few friends to the 1984 concert.  She waited for us in the parking lot while she read a romance novel.  I remember waiting up all night for the video premiere of Jump.  My teen years just would not have been the same without EVH + VH.  I hope the afterlife is a 1980s Van Halen concert.

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Twists for Humanoid Encounters

How often has your D&D group needed to fight the same group of humanoids in every room? 2d4 hobgoblins in every room of a hobgoblin fortress? 2d4 kuo-toa in every room of the kuo-toa temple? 2d4 bandits in every room of the bandit hideout? Sure, some of these humanoids have “suped-up” versions like hobgoblin captains, kuo-toa whips, and bandit captains, but eventually things will get boring with the same enemies every time and those boss monsters are usually reserved for the boss fight! 

Encounter Twists (1d20)

Here are some ways to make an average group-encounter a bit different. Roll 1d20 to choose randomly or pick from the list below. These tend to be keyed towards an assumption that the enemies are humanoid, but that might not be the case.

(1) Varied Weapons. One of the enemies has a different weapon. For example, if all the thugs have maces, maybe one has a glaive or greatsword. Meanwhile, another uses two daggers instead.

(2) Varied Armor. One of the enemies has different armor than the standard. If the hobgoblins wear chain mail, perhaps one is wearing plate. Maybe one didn’t have time to put on armor and only wields a shield.

(3) Minor Spellcasting. Somehow, one of the enemies has come across the ability to use magic, whether divine or arcane. The creature gains the Magic Initiate feat, thereby gaining a cantrip and 1st-level spell.

(4) Healing Potion. One of the enemies is packing a useful healing potion, usually one appropriate for the players to find at their level in case it falls into their hands. If the creature sees an ally go down, they can give out their potion or use it on themselves.

(5) Other Potion. One of the enemies drinks a potion as the battle starts. Choose randomly from the following (d8): (1) Potion of Giant Strength, (2) Potion of Fire Breath, (3) Potion of Flying, (4) Potion of Growth, (5) Potion of Heroism, (6) Potion of Invisibility, (7) Potion of Invulnerability, or (8) Potion of Speed.

(6) Other Consumable Item. One of the enemies carries a consumable magic item, used when the time is right. The players might be able to snag one if it has multiple uses. Choose randomly from the following (d6): (1) 1d4 beans from a Bag of Beans, (2) 1d4 beads from a Necklace of Fireballs, (3) a vial of Oil of Sharpness, (4) a Gem of Brightness with 1d4+5 charges remaining, (5) a Deck of Illusions with only 1d4+1 cards remaining, or (6) a vial of Oil of Slipperiness.

(7) Class Feature. One of the enemies has experience in a player class, gaining one of the following features chosen at random (d12). Each functions pretty much like the class feature of the same name. These are meant to just give the impression of a class through one, usually simplified feature, rather than all of a class’s unique features.

  1. Bard: Bardic Inspiration: Use a d6.
  2. Barbarian: Rage: Bonus damage at +2.
  3. Cleric: Spellcasting: Knows the Guidance and Sacred Flame cantrips. Can cast 3 spell-levels-worth of spells: either Cure Wounds (1st), Guiding Bolt (1st), Spiritual Weapon (2nd), or Spirit Guardians (3rd). Use their Wisdom modifier for their spellcasting statistics (minimum 13).
  4. Druid: Wild Shape: Choose an animal appropriate to the setting and have it be up to CR 2.
  5. Fighter: Maneuvers: Give them 4 d8s and just choose 1 maneuver for simplicity’s sake.
  6. Monk: Ki: Give them 3 Ki Points and let them gain two unarmed strikes (d4) as a bonus action, or else dodge, disengage, or dash as a bonus action by spending a ki point.
  7. Paladin: Divine Smite and Lay on Hands: Give them 2 1st-level spell slots with which to smite. Also give them 10 points of Lay on Hands.
  8. Ranger: Spellcasting and Fighting Style: They can cast Hunter’s Mark twice per day and gain the Archery or Two-Weapon Fighting styles.
  9. Rogue: Sneak Attack and Cunning Action: Use 2d6 for the Sneak Attack damage.
  10. Sorcerer: Spellcasting and Metamagic: Give them 3 1st-level spell slots, a cantrip, and a 1st-level spell eligible for the Twinned Spell Metamagic feature. They can use Twinned Spell on one of their spells up to 3 times.
  11. Warlock: Eldritch Blast and Pact Magic: Give them the Eldritch Blast cantrip, then 1 3rd-level spell slot (assume a second slot was used already). Then give them the spells Hex, Witch Bolt, or Hunger of Hadar.  Use their Charisma modifier for their spellcasting statistics (minimum 13).
  12. Wizard: Spellcasting: Knows the Minor Illusion cantrip and one damaging cantrip. Can cast 4 spell-levels-worth of spells: either Fog Cloud (1st), Magic Missile (1st), Flaming Sphere (2nd), Web (2nd), Fireball (3rd), or Lightning Bolt (3rd). Use their Intelligence modifier for their spellcasting statistics (minimum 13).

(8) Mount. One of the enemies has an appropriate mount, offering them greater mobility and the offensive/defensive features of an additional enemy, if it has attacks.

(9) Pet. The creatures have a pet, captured creature, or summoned magical servant of an appropriate challenge rating. This could be a beast, a monster, an undead (if a necromancer is present), an elemental (if a wizard or druid is present), a fiend (if a warlock or cleric is present), or a fey (if a druid is present).

(10) Brute Creature. One of the enemies has the maximum amount of hit points based on their hit point calculation. The creature rolls twice for damage, taking the better of the two rolls.

(11) Meek Creature. One of the enemies has half the normal amount of hit points based on their hit point calculation. The creature rolls twice for damage, taking the worse of the two rolls.

(12) Unique Species/Race. One of the enemies is of a different species. For instance, a group of Bandits might have a Dwarf or Bugbear in their ranks. You can grant an NPC creature some traits of the new species/race (like Dwarven Resilience), or you can just use statistics of a different monster (like the Bugbear).

(13) Infiltrator. One of the enemies is secretly a monster in disguise. Ones that fit the bill might include: a Doppelganger, an Intellect Devourer, a Succubus/Incubus, a Lycanthrope, a Yuan-Ti Pureblood, a Yochlol (if among drow), a Barghest (if among goblins), an Oni, a Hag, a Slaad, a Rakshasa, or a Couatl. For more powerful characters, you could use an ancient metallic dragon or a Deva.

(14) Sickness. One of the enemies is suffering from a random disease. Creatures that come within 5 feet of them have a chance of contracting the disease. The creature should be displaying symptoms in order for the players to effectively make decisions about this in combat. In theory, though, other enemies might be asymptomatic, so smart players should maintain distance with all the enemies.

(15) Unusual Surprise. If the players took precautions and surprised the enemies, half of them were unusually alert and are not surprised. If the enemies were not initially surprised, half of them were far from prepared and are instead surprised even if the players took no precautions. Perhaps they were daydreaming, sleeping, getting armor on, or tripped.

(16) Feat. One of the enemies has a random feat chosen from the following (d20, reroll on 16+). Some may require them to change their weapons or armor, and are marked with an asterisk: (1) Alert, (2) Athlete, (3) Charger, (4) Crossbow Expert*, (5) Defensive Duelist*, (6) Dual Wielder*, (7) Great Weapon Master*, (8)   Heavy Armor Master*, (9) Mobile, (10) Mage Slayer, (11) Polearm Master*, (12) Sentinel, (13) Sharpshooter*, (14) Shield Master*, or (15) Tavern Brawler.

(17) Unusual Talent. One of the enemies has an exceptional statistic, different from others of its kind. Choose one of the creature’s abilities that is on the low end and make it comparable or better than their strongest ability. For instance, if such creatures normally have high Strength, give this one high Dexterity. If they are typically low in Intelligence, give them a high Intelligence and let them use smarter tactics. Give them unique weapons or spells if appropriate.

(18) Damage Rider. One of the enemies deals additional damage of a random type using one of their weapons. This may come from a magic oil or poison applied to their weapon, or perhaps their own arcane or divine magic. Don’t use a magic weapon as players will be able to use it once the battle is over (unless you planned to give such an item as treasure in the first place). Their weapon deals a bonus 1d6 damage of a type chosen at random from the following: (1) acid, (2) cold, (3) fire, (4) lightning, (5) necrotic, (6) poison, (7) psychic, or (8) radiant.

(19) Siege Weapon. One of the enemies is manning a siege weapon of your choice against the players. A ballista is usually a good option, since you usually don’t want a cannon in your players’ hands and a catapult is better for non-moving targets. You could also create a magical siege weapon, like a turret that casts Burning Hands, Scorching Ray, Ice Knife, Acid Arrow, or Lightning Bolt.

(20) Elemental Shield. One of the enemies has immunity to one damage type and resistance to all other damage until they are dealt damage of an opposed damage type, which destroys this magical shield. Pair the damage types like this: cold and fire, radiant and necrotic, acid and lightning (think of it like earth vs. air). Alternatively, one of the creatures is naturally blessed with immunity to one damage type. Give the creature some sort of visual cue for this to clue the players in.

Characteristic Twists

Another way to vary humanoid creatures is by giving them interesting personality traits or interesting physical features. Roll or choose from the Appearance Twists table to make one of the humanoids look more distinct. Roll or choose from the Personality Twists table to make one of the humanoids act differently or more interesting, sometimes in a way the players can exploit in combat.

Appearance Twists (d20)

Creature has…

  1. Outlandish hairdo
  2. Interesting headgear/hat
  3. Worn trophies collected from enemies
  4. Personalized armor or clothes
  5. Prominent visible tattoos or war paint
  6. Prominent visible scar
  7. A cape or other dramatic attire
  8. Prominent facial jewelry (or facial hair if they have it)
  9. Weapon made from unique material or uniquely decorated
  10. A meaningful symbol prominently displayed
  11. Unusual physical features for their species
  12. Eyewear (glasses, goggles, mask, or eyepatch)
  13. Prominent visible birthmark
  14. Unusual attire for class/profession
  15. Missing or prosthetic limb
  16. Trinket (roll on existing table) worn and visible
  17. Worn piece of valuable treasure
  18. Worn a memento from a lover
  19. Worn animal hide
  20. Appearance altered magically or through a curse

Personality Twists (d20)

Creature is…

  1. Suffering from a form of Long-Term Madness (roll on existing table)
  2. Overly confident, willingly enters dangerous combat situations
  3. Overly cautious, always readies their action into a reaction
  4. Intimidating, can frighten a target as a bonus action with a successful Charisma contest
  5. Sadistic, aiming for weak targets
  6. Defiant, challenges the strongest foes first
  7. Overly dramatic, draws a lot of attention
  8. Automysophobic, can’t stand getting dirty
  9. Irrationally terrified of something in the players’ arsenal (magic, animals, fire, etc)
  10. Biased against one of the players’ species and focuses on them
  11. Angered or terrified by mages, attacks them first
  12. Flirtacious with one of the players, is effectively charmed by the player
  13. Witty, taunts foes with banter
  14. Indecisive to the point where they sometimes only take the Dodge action
  15. Loyal to their leader to the death
  16. Edgy and mysterious
  17. Best friends with one of their allies, always tries to Help them in combat
  18. Cowardly, becomes frightened and attempts to Disengage or Hide if damaged
  19. Honorable, refuses to fight with an unfair advantage
  20. Drunk and suffers from the Poisoned condition
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