Party Pro Tip - Work Together
Sounds pretty easy, right? Well sometimes it’s not. Sometimes, when you’re sitting at a table of people you are friends with and hang out and get lunch together and that sort of thing, it’s hard to remember that in-game, you have to sometimes find reasons to endure each other’s presence. (Note: this is how evil characters and good characters can justify working together)
So the neutral evil rogue, the lawful good paladin, chaotic neutral ranger and the lawful neutral fighter enter a bar… all together - and nobody dies. See, sometimes the biggest puzzle in D&D is figuring out why your character is involved in this adventure. If your DM has done his job, it should be a bit easier, but that only goes so far. Only you can make your character care. And only you can make your character see the usefulness of the other characters.
So the paladin may WANT to kill the rogue, but she knows without the rogue, traps, doors and more stealthy operations may be more of a trouble than they currently are. The fighter may not get along with the ranger, but they see the how each other plays a part in the survival of the party and most importantly, the completion of the goal.
If your character is having a problem watching the rogue steal and lie and cheat, remember that calling them out on it or ruining their fun will definitely come back to you as soon as the other player has an opportunity. Which may cost your character their life (speaking from previous experience).
Look at it like a “deal with the devil” kind of thing. You need them and they need you. You’re both working toward the “greater good” even if it’s a selfish goal that projects you there or happens to be “on the way” to accomplishing your own agenda.
So no matter who you are, what your alignment, race, class… Have your morals and obligations, but remember to work with your party. It’s up to you to see the usefulness in the other characters, so work toward that. It will make everything more fun for everybody.