The gameplay consists of collecting items to interact with other NPCs or solve puzzles. It’s all familiar territory for the genre, but it’s clear that the puzzles are the main draw here. They aren’t very difficult or too complex. They rely on correct sequences most of the time.
I will say that each of them feels different from the others: using a machine to grow seeds in the correct order, for example, or using a different machine to create uniquely-shaped cast-iron molds. There are plenty of unique scenarios here to keep the three or so hours of Uproot interesting.