Templar had an animation planned for the conclusion of the Onu-Koro chapter of MNOG, but they didn’t have time to finish it. This is my take on it, based on their storyboards!!
boys will be bugs
Rat-baby Rahaga Norik. Trying to get out of art block funk.
Inspired by @just-rube‘s concept.
Mourning a lost friend, by the shore of the silver sea.
Lewa Phantoka
Pohatu Phantoka
A strong boi Whenewa, fusion of Onewa and Whenua.
He really likes sculptures and history, and will talk your ear off about it while bench pressing u and ur friends
A refined boi Nokaju, fusion of Nokama and Nuju.
They like swimming far into the sea at night to gaze at the stars and dive below the water, exploring moonlit ocean floor. During the day they spend their time reading and experimenting with something that piqued their curiosity.
A spicy boi Vaktau, fusion of Vakama and Matau.
He likes fixing intricate mechanisms and spends his time in a workshop. His favorite thing is to find new ways to incorporate Kanoka powers into mundane objects, transforming their use. He adores cars and ships, especially their visual aesthetics.
:thinking:
I was thinking about how powerful masks seemed to have personalities and some semblence of sentience. Then I remembered the Ignika actual created a body for itself, and wondered what other masks would look like. Hence, Toa Kraahkan, Toa of Shadows.
After being dispersed along with Icarax, the Kraahkan coalesced into a cloud of proto- and antidermis. With no user, and no real purpose, the Kraahkan decided to take matters into its own hands. Being worn by Makuta for so many years left it with some experience in manipulating antidermis, which it used to reconstruct both itself, but also a body of its own. It had tired of being used by those too weak to realize it’s true potential, and set out into Spherus Magna as it’s own individual; Toa Kraahkan, Master of Shadows.
Hakann
Lerahk is finally done(: Lots of fun doing this
Tried modelling the Metru Nui Colliseum, wanted to do something interesting with it and did some Synthwave style covers using Arnolds flat and wireframe shaders.