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Stevelopment

@stevelopment / stevelopment.com

Designing and shipping quality tabletop games since 2013. Developer of No Benefits, your awful job as an even worse card game.
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The rules for Hand Solo are in progress (I was hoping to finishing them before Essen, but, they're running behind. v0.16 has rules for basic trading, but not combat, upgrades, and contracts. I'd appreciate feedback on whether the v0.16 rules are understandable, even though without the extra gameplay systems they're not particularly fun. v0.2 will add contracts, v0.3 will add combat, and v0.4 will add ship purchasing and upgrades. Stay tuned for updates! A PNP is available as well.

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The greatest regret I have is that, early in my career, I showed myself such cruelty for not having accomplished anything significant. I spent so much time trying to write, but was paralyzed by how behind I felt. Many years later I realized that if I had written only a couple of pages a day, I would’ve written 500 pages at the end of a year (and that’s not even working weekends). Any contribution you make on a daily basis is fantastic. I still happen to write almost everything at once, but I now cut myself slack on all of the thinking and procrastination time I use. I know that it’s all part of my creative process.

Matt Weiner, creator of “Mad Men” (x)

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reblogged

we have fun here

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reblogged

Can’t begin to explain how ahead of its time this game was.

Dynamic story that changes literally every time you play, multiple/radically different endings, in-depth conversations, use of the VK machine which can determine whether a character will end up being human or replicant depending on how you approach everything.

The list literally goes on.

Oh and it’s got phenomenal world building so going from the film to this is immersive as hell.

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