The YRP Problem (VG: Final Fantasy X-2)
Final Fantasy X-2 was originally released for the PlayStation 2 in 2003 in Japan and America, and 2004 in Europe and Australia. The International Mix + Final Mission was released originally in 2004, and was remastered for the PlayStation 3 in 2013 and later the PlayStation 4 in 2015. It was regarded as the first direct sequel that Square (by then, Square Enix) had ever made to a mainline Final Fantasy.
It follows Yuna (arguably the real protagonist from Final Fantasy X, but that’s a whole other argument that we won’t get into here) as she searches for Tidus after seeing a sphere of someone that resembles him very strongly. With her friend and cousin, the ever peppy Rikku, and a new party member in the form of the mysterious Paine, she takes on challenges around Spira under the banner of “Gullwings”, the name for their sphere hunting troupe.
It’s unique in the Final Fantasy world for many reasons. As well as there only being three party members (there have been four or more, often interchangeable, since the conception of Final Fantasy way back in 1987), it’s the first Final Fantasy headed by a female character, as well as the first to feature a defined single-sex party. It also made waves with its completion percentage and various endings to achieve. In addition, the job system from Final Fantasy III was revived and polished, meaning that it was only the second Final Fantasy with the means to change fighting styles, and arguably the first to bring in the mechanic to do so on the fly in battle (if we take out the “party switch” battle mechanic in its direct predecessor, which still only gave us limited options for battle until almost the postgame).
Opinions on the game were polarized, both with critics and gamers. Some enjoyed the almost whimsical beginnings and the gradual unveiling of a deeper threat, whilst others panned it as a “lesbian road trip”. Many criticisms fell around the endings; in the “good” and “true” endings (which are actually really difficult to get, there’s a lot of very precise things that must be done) Tidus and Yuna are reunited, leading many to say that the impact of Tidus’s disappearance at the end of Final Fantasy X became inconsequential, losing a lot of the meaning of both games. But there’s a subtext, if you look closely.
From being very young, Yuna was “destined” to follow her father’s footsteps in becoming a Summoner and defeating Sin. She dedicated her life to training and steeling herself for the consequences. She knew she would die at the end of her pilgrimage, and her life was nothing more than being a Summoner. There was no Yuna outside of that; that was her destiny and her reason. She had no need for anything beyond that. However, when her fate changed, she lost something incredibly important: herself. She had defeated Sin and lived, she was a heroine and a symbol of peace. But as time went by, she became lost.
Her relentless pursuit of Tidus was actually a lot more than “just chasing a boy”. Tidus had become important; not necessarily just as a partner or a lover, but as a person. All her life, people had treated her a specific way because she was a Summoner, born to die for Spira. That’s all she had and that’s all she was. Tidus was the first person to treat her as just another girl. Whilst he recognised that she was important and powerful, it wasn’t until a late point in the journey that he learned what being a Summoner actually meant. As a result of this, Tidus and Yuna had built up a relationship on a basic human level; more than the sibling relationship Yuna had with Wakka and Lulu, more than the bonds she shared with her Guardians. Their relationship and connection was deeper, it was simply Tidus and Yuna as people. No special treatment, no divine reverence, just two human teenagers enjoying each other’s company and falling in love.
As a result of this, Tidus becomes an important cornerstone. When Yuna defeated Sin, she lost everything she had ever been. Who was she outside of being a Summoner? She genuinely didn’t know. She hadn’t allowed herself to develop that (which is why she can read as being a bit bland in both games). What’s the point of building a life when you know that it’s all going to be torn apart soon? So when she sees the sphere of someone that looks a lot like her lost love, she grabs the thread and yanks. Not just because of the romantic relationship that they shared, but because he is the starting point. For her, Tidus represents life outside of being a Summoner because of his treatment of her and their relationship. He becomes the foundation on which Yuna can genuinely start building her new life. Without the experiences that most teenagers would have at this point in life, Tidus is the one piece she can hold on to, the one tiny piece of scaffolding that she can work around.
The idea of losing oneself is terrifying. You build yourself around a specific thing (in Yuna’s case, being a Summoner) and, when that’s removed, there’s so much doubt. Your whole personality (or occasionally lack thereof, which I believe to be a personality in itself) can come crashing down. You question yourself endlessly; “Who am I without this?”, “Is this behaviour/trait because of this central structure?” “Is this who I am?”
This, in my opinion, is why saying Yuna is “just chasing a boy” is unfair. She’s not just chasing a boy; she’s chasing her identity. She’s chasing a future and a life.