Aria Joie throws a party and has a damn good time. She also has a type.
15 days of FatT day 1: Dance
@homsantoft / homsantoft.tumblr.com
Aria Joie throws a party and has a damn good time. She also has a type.
15 days of FatT day 1: Dance
O.... tumblr’s automatic safe mode thing sure did censor half my dash from me. i thought it was weirdly quiet in here.
tiiiiiime to dump some recent-ish selfies here again! hey guys i love.... melodrama
hey hello hi have some REAL WEIRD angsty god-sex. yw.
Relistened to Marielda last week and when I got to this part on friday my hands were cursed til I finished this.
fight fight fight
my fav is the quebecoise who cant even be fucked to write in english
You know who’s the worst? Archaeologists who study human remains.
Satellite Observer Gray Gloaming, two hours from deployment. A character study feat. Keen Forester Gloaming, Demani Dusk, and my fascination with how fucked up the Rapid Evening is.
Jace joins the Rapid Evening. Addax has a slightly overwhelming number of feelings. Memories of intimacies from another war. Awkward maneuvers through enclosed spaces, in the present moment.
I know this is a random question, but any tips for someone who's new to D&D? Anything at all?
Oh boy, do I ever.
So, first of all, it’s going to depend on what edition you’re playing for exact specifics. The most current edition is 5e, but people still play all the others to varying degrees, and 3.5 in particular is pretty popular (my games run in 3.5 because it’s the version I’m most familiar with and most comfortable controlling). So I’m gonna skip any specific mechanical advice, and instead go to stuff that can apply to any version you’re playing.
AS A PLAYER:
AS A DM:
To be clear, my druid turned the door into a weapon, while an enemy was trying to pick the lock and break into her room. and then another player character fucking slammed someone in the face with another door, I think. It was a good session.
Actually on topic: Jared giving real good advice over here. Elaboration on the prep question: I’m the one at the opposite end of the scale from Jared as a GM. The way that I prepare is to 1. know the rules of my world, 2. write some key descriptions of places (only the really important ones!), write keywords for major characters in an arc. 3. improvise to hell and back. I know a lot of people find the Dungeon World system of fronts a bit confusing, but it aligns pretty closely with the way I plan by default: the idea is that the world is always moving, and there are a number of catastrophes that will play out if the player characters don’t do anything about them. I know the major players in each impending situation, and I have some ideas about what the endgame would be if nobody did anything about it. I have warnings I can drop obliquely into a game: showing the players the barrel of the gun, so to speak. I DON’T, however, usually plot out exactly what will happen in any given session; having that base framework lets me improvise, and I often end up adding locations or NPCs that I make up on the fly because of a decision a player character makes. It suits a story-heavy game where the players have a big say in the shape of that story especially, and it can be REALLY demanding for players as such. If you want more control over what you’re going to put on screen, or if you’re more interested in setting up cool fights and letting people kick ass in a situation where they don’t have to worry so much about making complicated narrative decisions, you probably want to go Jared’s route.
(My games have a l o t of important NPCs to keep track of. I have a fucking spreadsheet that all my players can see so that we don’t get totally lost. It includes NPCs that I’ve introduced AND NPCs that they’ve introduced as contacts, friends, etc.)
I can’t stress enough how important it is to make sure you and your players are on the same page when you start. That’s one of the big mistakes I’ve made as a GM, and it leads to really unnecessary stress for everyone. This goes for tone, content that should be excluded, what demands are being placed on everyone involved in terms of responsibility for the story.
Hey... hi... I’m alive & back on my associative non-linear bullshit.
tagged by @junemermaid
rules: post the last sentence you’ve written of a wip and then tag other writers:
But what's a little strangeness? The wreckage of Nacre has drifted out into a strange world already. Stars fall. Reality tilts.
tagging @shep-harder @iodhadh @sunspeared @dope-lore
(excluding original fiction, there you go. I didn’t finish it because I wasn’t sure I had the nerve to post it anyway.)
anehan replied to your photoset “important #looks update”
Everything looks awesome, but my faves are your eye makeup in the second photo (love the glitter!) and the whole look in the fifth photo (it's so cool, plus that grey shirt looks lovely!). <3
The plot twist here is that it’s a tove jansson shirt with hattifnattar along the hem
important #looks update
Tagged by both @junemermaid & @annundriel:
Rule: Post the last sentence you wrote and then tag as many people as there are words in the sentence.
This is where I confess that I haven’t written fanfic at all in................ a while...?
I think the very exciting last sentence I wrote is from a post-DA2 fenris/hawke fic, where we are SO looking forward to talking about our feelings:
Great topic.
orrrrr it might be from a fic about sad gay turians:
Oh, fuck it: Macen's alright, that's all.
(The common theme is people being angry about having emotions.)
Tagging: I am the literal worst at tagging people. Sorry guys. If you’re reading this please do the thing for me.
In the same vein, the party in my Exalted game: sailor mars, dorian pavus, an embodied series of unfortunate events, a WWE champion and a fake ghost.
And Abeni Casanti.
How do I begin to explain Abeni Casanti?
In the same vein, the party in my Exalted game: sailor mars, dorian pavus, an embodied series of unfortunate events, a WWE champion and a fake ghost.
And Abeni Casanti.
How do I begin to explain Abeni Casanti?