The Sims 4 Turbo Careers Mod Pack
You’ve followed your Sims to work as a Doctor, Detective and Scientist, but what about the many other careers available in the game? When it’s time to leave for work, they’ll disappear into the background and return when the work day is over.
Well, that’s not the case any longer! Introducing The Sims 4 Turbo Careers Mod Pack! For players who have both The Sims 4 and The Sims 4 Get to Work Expansion Pack, Turbo Careers turns all closed adult careers into open ones, as well as two of the teen careers (Fast Food and Barista) with the possibility of more in the future.
I’ve been working on this mod for months now, and am excited to finally release it!
Like with the careers introduced in Get to Work, when it’s time for a Sim to leave for work, you’ll receive the option to follow them, provided that there is a venue for the career in one of the worlds. If you choose “Join”, you’ll be sent to the appropriate career venue. Once there, you’ll be assigned goals to complete, which will changed based on the career and level. Getting a higher score and completing your daily task will result in higher performance which will lead to getting promoted faster.
The Careers - All careers supported by the mod have a different set of goals and requirements which change as you rise up. There is also field work at the upper levels.
Venues and Requirements - Careers take place at venues you can create yourself or download from the gallery. Each venue has its own set of required objects. You can also choose to use a combined venue if you need to save space in the world.
- At the moment, individual venues won’t take priority over combined ones, so for example, if you have a combined venue for the Astronaut, Athlete and Secret Agent careers but also have a separate one for the Secret Agent career, the individual one won’t be prioritized and Sims in the Secret Agent career will be sent to a random one of the two venues. Individual venues were only added late in development (after the 1.9 patch added a scrollbar to the venue list) so I haven’t had time to make them more detailed.
- Some career levels don’t match up perfectly to their names and descriptions, since that would be impossible without changing them. I might make a mod in the future that renames career levels and changes their descriptions, but not right now.
- When switching from a career that has its own uniform to one that doesn’t, Sims will attend work in their old uniform. This can be fixed with my Customizable Career Outfits mod.
- Career events will count towards some goals in the “Party Animal” aspiration. I haven’t checked if this is exclusive to the mod or if it also effects Get to Work careers.
- Sometimes, when downloading a lot from the gallery, the game won’t automatically register it to the career events system. After downloading a work lot from the gallery or placing one from your library, set the lot type to something random, exit build mode, enter build mode again then set the lot type to the correct type. If this is your first time using the mod, I strongly suggest saving before sending a Sim to work for the first time, just to make sure you didn’t make any mistakes. If you fail to do this, you won’t receive the option to follow your Sim to work, and the venue may behave in other strange ways.
- (Sorry if I missed anything, I’ll add it if I remember)
- The Barista and Fast Food careers have been made available for older Sims.
- The Barista and Fast Food have been changed to last six hours, so you’ll have more time to play them. It will also tweak the pay per hour accordingly (you’ll get paid a little bit more per day overall, but not by too much).
- Sims in the Barista and Fast Food careers will receive overmax raises, just like they would with adult careers.
Turbo Careers will conflict with any mod that alters the base “Career” files. It will also not work well with mods that change the length of the work day, as it is adapted for the default settings.
This is the first time the mod has been released to the public. I’ve been testing the mod for a while, and had sent it to others to test as well, and I’ve squashed the most noticeable bugs. However, there’s always a chance some less noticeable ones could remain.
If you discover any bugs, please report them. Please include which career, branch and level you’re playing, as it will make it 100x easier to find the problem. Please read the “Known Issues” section above before reporting, especially the one in bold.
If your problem is that you’re not receiving the option to follow your Sim and you have followed the instructions in the “Known Issues” section, please mention that you’ve followed them, otherwise I’ll just assume you didn’t read them.
For the new venue types to appear, you’ll need the newest version of the Venue List Mod.
You’ll need to have Get to Work installed and have your game updated to the 1.9 patch for this to work.