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IN THE FUTURE VIDEOGAMES WILL MAKE THEMSELVES

@nogamedev / nogamedev.tumblr.com

i make stupid fucking shit no one likes
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I haven’t posted in a long dang while so i’ll just post all the progress at once.

I’ve picked up and dropped like 8 projects since I posted last. I didn’t really have anything to be motivated about. But I started this thing a while ago and long story short I found that sweet elusive milky MOTIVATIOn

this first vlibeo is of the spear-wielding class, drudge, who attacks slowly but does Big damage. sorry it’s so long, but this is a rundown of pretty much every main thing I’ve done so far. including the first boss fight. there are three other classes with different weapons and spells and whatnot but it’s 2 much 4 1 video.

which is why i make other vildeo:

^ this is the carpenter

^ this is the marauder

^ and this is my personal favorite the deviant

thanks 4 bein here

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i’ve been taking a break from "”main projkect””” because i got all analytical and hit a wall or something who knows

anyway presenting the cowboy matrix

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I changed the environment color palettes, started building the “actual town™” and made a bunch of other minor cosmetic changes

dialogue system is essentially feature-complete. definitely requires some polish but the functionality is there. (there won’t be a quest log or helper or any sort of way to keep track of objectives through the game, so it’s something you’ll have to keep track of personally. I decided on this because while I want the game to be “up-to-date,” I also want to keep some of the engaging feelings from classic games that don’t get captured anymore. This is one thing I really enjoyed, but if it’s too annoying, I might change it.)

also the shop functions as well, but he’s only got herbs for sale

I’ve been thinking a lot about character design in terms of geography, and based on the environment on the “island” it’s more probable the peoples there would have darker skin tones:

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So I’m redoing all 80 something sprites for the main character

It’s a large undertaking but I think it’s necessary.

happy screenshot caturday

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have a good weekend!

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Regarding your stamina lock thing: have you considered a system where, once stamina *would* deplete to zero, you still have one red pixel line of stamina left, where you can perform one more desperate action? That might be a more visual reminder it's a last-ditch effort on an empty tank and feel more like you're getting a bonus action instead of getting punished.

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I had not thought of this, no. It's a fantastic idea. I'd have to change the way stamina works a little bit, but that's not a lot of work. If I do that, making it more clear you have enough stamina for one more attack like that, would it be viable to make it so the player gets physically locked in place for a percentage of the stamina recharge? I want it to be avoided, so there should be some penalty I think.

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