Working on general sound effects.
oh and also progress
finally got this crown respawn shit going
right now it’s just identical to the campfire mechanic from dork soul (with like one variation) but I’d to change it; i’m just trying to think of a clever way.
gettin somewhere with this shit
then it’s time to work on the first hidden boss.
something in this is sticking out as bad but i can’t tell what
the legs?
maybe the legs
progress
working on the first boss still forever
I haven’t posted in a long dang while so i’ll just post all the progress at once.
I’ve picked up and dropped like 8 projects since I posted last. I didn’t really have anything to be motivated about. But I started this thing a while ago and long story short I found that sweet elusive milky MOTIVATIOn
this first vlibeo is of the spear-wielding class, drudge, who attacks slowly but does Big damage. sorry it’s so long, but this is a rundown of pretty much every main thing I’ve done so far. including the first boss fight. there are three other classes with different weapons and spells and whatnot but it’s 2 much 4 1 video.
which is why i make other vildeo:
^ this is the carpenter
^ this is the marauder
^ and this is my personal favorite the deviant
thanks 4 bein here
Hey gang, I’m making a remake of Megaman 1 starring Roll called Super Roll! because I am Tired.
New features include: Sliding! Charging! Not-Instant-Death Spikes! Various small things! A Combo System for Points!
i’ve been taking a break from "”main projkect””” because i got all analytical and hit a wall or something who knows
anyway presenting the cowboy matrix
New low poly style I’m working on. Maybe needs some colour correction and a few shadows to round it off. Hows it look?
I changed the core mechanic of A Grand Show. Now you can just dash around everywhere.
NOW ITS FAST
tfw you do a pixel dailies you’re actually proud of and they don’t retweet it ;_;
edit:
changed 2 """final draft""""
also wow thank u so much for the reblogs!!
I changed the environment color palettes, started building the “actual town™” and made a bunch of other minor cosmetic changes
dialogue system is essentially feature-complete. definitely requires some polish but the functionality is there. (there won’t be a quest log or helper or any sort of way to keep track of objectives through the game, so it’s something you’ll have to keep track of personally. I decided on this because while I want the game to be “up-to-date,” I also want to keep some of the engaging feelings from classic games that don’t get captured anymore. This is one thing I really enjoyed, but if it’s too annoying, I might change it.)
also the shop functions as well, but he’s only got herbs for sale
I’ve been thinking a lot about character design in terms of geography, and based on the environment on the “island” it’s more probable the peoples there would have darker skin tones:
So I’m redoing all 80 something sprites for the main character
It’s a large undertaking but I think it’s necessary.
happy screenshot caturday
have a good weekend!
This week I’m working on the dialogue system when I can.
Getting somewhere i think
Started drawing animated character portraits both for talking (above)
and idle, after they’ve finished talking
I’ve been too busy this week to work on leviathan mythos in any serious manner, so I just spent my free time today doing this snow child thing i was thinking about
this is not progress
Regarding your stamina lock thing: have you considered a system where, once stamina *would* deplete to zero, you still have one red pixel line of stamina left, where you can perform one more desperate action? That might be a more visual reminder it's a last-ditch effort on an empty tank and feel more like you're getting a bonus action instead of getting punished.
I had not thought of this, no. It's a fantastic idea. I'd have to change the way stamina works a little bit, but that's not a lot of work. If I do that, making it more clear you have enough stamina for one more attack like that, would it be viable to make it so the player gets physically locked in place for a percentage of the stamina recharge? I want it to be avoided, so there should be some penalty I think.