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all that's best of dark and bright

@april-rainer / april-rainer.tumblr.com

"Ordinary people had dreamed it up and put it together, building towers on rafts in swamps and cross frozen spines of mountains. They'd waded through rivers and babbled in trigonometry. They hadn't dreamed in the way people usually used the word, but they'd imagined a different world, and bent metal around it. And out of all the sweat and swearing and mathematics had come this... thing, dropping words across the world as softly as starlight." Terry Pratchett
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Another worldbuilding application of the "two layer rule": To create a culture while avoiding The Planet Of Hats (the thing where a people only have one thing going for them, like "everyone wears a silly hat"): You only need two hats.

Try picking two random flat culture ideas and combine them, see how they interact. Let's say taking the Proud Warrior Race - people who are all about glory in battle and feats of strength, whose songs and ballads are about heroes in battle and whose education consists of combat and military tactics. Throw in another element: Living in diaspora. Suddenly you've got a whole more interesting dynamic going on - how did a people like this end up cast out of their old native land? How do they feel about it? How do they make a living now - as guards, mercenaries? How do their non-combatants live? Were they always warrior people, or did they become fighters out of necessity to fend for themselves in the lands of strangers? How do the peoples of these lands regard them?

Like I'm not shitting, it's literally that easy. You can avoid writing an one-dimensional culture just by adding another equally flat element, and the third dimension appears on its own just like that. And while one of the features can be location/climate, you can also combine two of those with each other.

Let's take a pretty standard Fantasy Race Biome: The forest people. Their job is the forest. They live there, hunt there, forage there, they have an obnoxious amount of sayings that somehow refer to trees, woods, or forests. Very high chance of being elves. And then a second common stock Fantasy Biome People: The Grim Cold North. Everything is bleak and grim up there. People are hardy and harsh, "frostbite because the climate hates you" and "being stabbed because your neighbour hates you" are the most common causes of death. People are either completely humourless or have a horrifyingly dark, morbid sense of humour. They might find it funny that you genuinely can't tell which one.

Now combine them: Grim Cold Bleak Forest People. The summer lasts about 15 minutes and these people know every single type of berry, mushroom and herb that's edible in any fathomable way. You're not sure if they're joking about occasionally resorting to eating tree bark to survive the long dark winter. Not a warrior people, but very skilled in disappearing into the forest and picking off would-be invaders one by one. Once they fuck off into the woods you won't find them unless they want to be found.

You know, Finland.

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reblogged

Every Starfleet Uniform Ranked By How Annoying The Sleeve Is To Sew, Part 1

The Star Trek designers appear to be allergic to a normal-ass armscye, so I've broken down which sleeves are the most time-consuming and annoying to put in, starting from the easiest sleeve.

  1. TOS Minidress:
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A normal raglan sleeve, which is easier to sew then a set-in sleeve when it comes down to it. Quick and easy.

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copepods

leitmotifs never get old to me like holy shit dude there’s this melody that corresponds to this one guy and if you hear the melody it means the guy is there. holy shit. and sometimes it refers to ideas too not just guys. has anyone heard about this

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duckapus

Sometimes something fucked up happens to the guy and their melody gets fucked up too. Sometimes the thing that fucked them up also has its own melody and when the first melody gets fucked up the second melody gets mixed in

no fucking way dude. are you serious

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