Thought I'd snap a video of the SENTRY demo before we take it down for good!
SENTRY goes into early access on Monday!
Wishlist: https://store.steampowered.com/app/1252680/SENTRY/
Thought I'd snap a video of the SENTRY demo before we take it down for good!
SENTRY goes into early access on Monday!
Wishlist: https://store.steampowered.com/app/1252680/SENTRY/
The SENTRY combat gameplay trailer is now live after its debut at Realms Deep 2023!
The second SENTRY devlog is live! In this one I talk about our latest weapon addition, how we build enemy archetypes, and cover a little about how we gained 50k wishlists!
The first SENTRY devlog - I'll be doing more of these!
Projects I worked on in 2022!
The Wipeout logo was designed by The Designers Republic in 1995, a landmark icon in Y2K graphic design. Upon looking at the design closely, one can notice these letters are actually made from partial 8 glyphs. Below are the overlays of the Wipeout logo with Eurostile’s 8 glyph.
Why the repeating 8s? In an LCD screen, all numerals in a 7-segment display are created with the 8 numeral.
Why the ‘ and “ marks? They denotate the minutes and seconds used in racing and implies speed.
And finally, why is the typography set in Eurostile? Eurostile, and its look-a-like Microgramma, has been established in the sci-fi canon since the late 60s as a symbol of futurism, as seen in user interfaces, signage, and in interiors. This makes it a perfect fit for the futuristic world of Wipeout.
I contacted Ian Anderson, the lead designer of tDR, and he confirmed my observations.
Successful design is always intentional. Every decision here made in the Wipeout logo has a logical connection back to racing, and within the in-game universe of Wipeout. This teaches us a lesson to always make sure your design decisions hold weight. – Froyo
A little gameplay clip of some combat in SENTRY!
A little more footage from SENTRY!
I’ve been working on a remaster of sorts for The Super 1-1 Challenge. I have no idea when I’ll be done, but I’m really happy with the progress I’ve been making so far.
There’s quite a lot of code I’d like to refactor before release and maybe a couple more secrets I’d like to slip in...
More soon!
Following recent events, I’ve decided to hedge my bets a little and revive this.
A lot has happened since I last posted, but the main highlights are that Gears Tactics released, and I started working with a small indie team to make the sci-fi action-defense FPS, SENTRY. A post about the Gears Tactics launch: https://noonan.design/releases/gears-tactics-released-for-steam-and-the-windows-store/
A little snippet from SENTRY I recorded this morning:
If you like what you see, head on over to the Steam page and pop it on your wishlist - it genuinely helps! https://store.steampowered.com/app/1252680/SENTRY/
More soon!
I’ve been putting off this post for quite some time… Going forward the Noonan.Design Tumblr will no longer receive updates. This is to allow for a greater focus on platforms that best suit the audience, such as the website itself, Twitter and Youtube. And while it’s useful to use the Noonan.Design “brand”, I feel that my community is best served with a personal touch, so I’m going to be moving back to my personal accounts.
Website: http://noonan.design
Twitter: https://twitter.com/SeanNoonan
In the rare occasion that I choose to use Tumblr, my only presence on the service will be on my personal account: https://seannoonan.tumblr.com/
Thanks, Noonan
"Guldeneye", some #Goldeneye #N64 inspired #streetart in #dundee #graffiti #graffitiart (at Dundee) https://www.instagram.com/p/Bs3E7-PleET/?utm_source=ig_tumblr_share&igshid=kwufhluxqbkl