FNAF 3: phone call notes.
I did this on one of my other posts for FNAF 1 and 2 but now i have the notes I took on FNAF 3. This is really good if you don’t want to go back and listen to the phone calls.
There’s probably some spelling / grammar errors forgive me.
night one:
"glad you came back for another night, I promise it'l a lot more interesting this time."
They found great new relics over the weekend, and they're tracking down a new lead.
The attraction will open the following week because they need to make sure everything works and nothing catches on fire.
when the place opens people will come in on the oposite side of the building and work their way towards you then leave.
You are part of the attraction - security guard
Monitoring cameras (to make sure no one steels anything or makes out in the corner)
You're now part of the show "it'll make it real authentic"
They found more drawings and a foxy head (authentic or just crappy cosplay)
They found a desk fan (old school)
If they don't have something cool by next week they might have to suit you up in a furry suit.
A guy who helped design the building said there was an extra room that got boarded up (they're looking for it)
Some equitment is bearly functional
Watch the ventalation, if it offline and you'll start to see things.
Night two:
They found vintage cassettes (training tapes for empoyees or stuff like that)
They found a "real one"
*speaker then says he needs to go and he'll talk to you later*
The tapes will provide you with needed information on how to handles/climb into/climb out of the mascot costumes.
At the moment they have two special suits that double as animatronic suits and regular suits.
Animatronics are set to turn and walk towards sounds (so they stay where the children are)
To change them from animatronic to suit incert and turn handle crank provided by manufacturer
Turning the crank will recoil and compress the animatronic parts around the sides of the suits providing room to climb inside.
Make sure spring locks are fastened tight so that animatronics remain safe.
"remeber to smile you are the face of freddy fazbear's pizza"
night three:
restates that animatronics must be tightly compressed by spring lock.
it may take a few minutes to get into positions
don't nudge and press spring locks inside the suit.
do not touch spring locks
do not breath on the spring locks
moisture may loosen them and cause them to break free
in the case the spring locks do break loose please move to an less populated area before bleeding out (so you don't ruin a costomers
experience)
if there's an emergancy go to the safe room
every location is built with one extra room not included on the map programed in the animatronics or cameras. The room is hidden from
constomers and invisible to animatronics and it's always off camera.
"As always remember to smile you are the face of freddy fazbear's pizza"
night four:
There's been a change in policy redarding suits: don't use them.
At a sister location there's been multiple simultaneos spring lock failers and suits have been deemed unfit for the employees.
Classic suits being retired
Wear temp. costumes
Classic suits shouldn't be fucked with.
"as always remeber to smile you are the face of freddy fazbear's pizza"
night five:
The same room is for equitment or other property not being used, it is for employees only.
Not a break room and not a place for employees to hide or congragate
no customer should be take there - ever
the spring bonnie animatronic has been noticibly moved
the costume isn't say
"remeber to smile you are the face of freddy fazbear's pizza"
nightmear (night 6):
Due to budget cuts the safe rooms are being sealed off at most locations (including the one you're at)
The works crews will be there during the day installing a fake wall
Noting is being taken out
This room not be mentioned ever.
"remeber to smile you are the face of freddy fazbear's pizza"