oh sunshine

@eggzy / eggzy.tumblr.com

the sun will rise && we will try again.
MN.
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rp community nostalgia post

i’m reliving the glory days folks remember when:

  • rps had an ooc blog
  • chatzy events
  • 500px oversaturated gifs
  • even worse, 500px oversaturated gifs as bio graphics
  • bio taglines be like: ‘Vlad Von FuckMe | 5004 but appears 17 | Ian Somerhalder’
  • gradient rps which somehow took over
  • and the ‘lsrp’ (legit srs rp) tag that was created to combat them
  • trollrph and rpcgron aka Z and Q
  • actually applying for 1x1 plots
  • actually applying for rps and having competition for a role
  • when we wrote starters in the title only and put the gif in the body
  • FAN MAIL!!!
  • using skype 
  • writing actual bios
  • waiting to get home and scrolling the whole dash 
  • the drama about the 2012/world ending
  • app passwords hidden in the rules
  • nina dobrev in every single rp
  • glee rps….glee twin rps…glee double rps…..glee smut rps…

feel free to add your own as the decade draws to a close

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idk if anyone will find this useful, but this is how i go about planning my stories. i mostly write fantasy, so that’s what this is most applicable to. but it could work with other genres too.

so there’s three major components to a story: the characters, the plot, and the world. creating them individually is the easy part, but they all connect and affect each other in different ways. (like you can’t have a character who loves peaches and eats them every day if they live a peasant in a region that doesn’t grow peaches, for example.)

so i created a cheat sheet to help connect all three components together.

1) the world creates the characters.

this is related to the peach example above. the characters should be a direct result of the environment they grew up in and the environment they currently live in.

2) the characters are limited by the world.

also related to the peaches. characters can’t do anything outside of what the rules of their surroundings and universe allow, such as eating peaches when they’re not available. this also applies for magic users. they can’t have unlimited magic, so keep in mind what you want out of both the characters and the world when creating magic systems.

3) the characters carry the plot.

we’ve all heard it before: “bad characters can’t carry a good plot. good characters can carry a bad plot.” but we all like a good plot anyway. try to make sure you’re not giving your characters too heavy or too light of a plot to carry.

4) the plot pushes the characters.

if nothing in the plot happens, your characters will remain static forever. if you struggle with plots, try starting with what character development you want to happen, then go from there.

5) the plot depends on the world.

you can’t overthrow the evil government if there isn’t one. think of what your world needs most and what your plot is centered around, and fit those two together.

6) the world is changed by the plot.

even if your plot is centered around something most of your world would call “insignificant”, the world will still experience some change from the plot. either the evil government will be gone, or maybe that one teacher is now way more careful about keeping an eye on the test key. either way, the world will be different from now on.

final note: usually people will be able to write one or two of the components with ease, but don’t know where to go from there. i personally can’t write plots, but thinking this way has really helped me actually make a story out of the world and characters because i looked at what i needed from what i had. i really hope this can help you too! happy writing!

tl;dr this is a cheat sheet to help anyone who struggles with writing one or two of what i consider the three major components to a story.

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