Gravity Falls: Chess Edition
While there are probably a lot of people who could do this better than me, I haven’t seen any posts yet so I’m going to do a chess analogy/analysis of the characters! Wow. I haven’t played chess in a few years, so bear with me here.
Honestly, it’s hard to NOT think of chess symbolism after that last episode…
Anyways. While I’m sure that Bill likes to believe that all of the others are his pawns, he’s wrong. They all play a crucial role in the game, and that’s why Bill has to take them out, one-by-one, to get to the king.
The King: as an anon so kindly pointed out to me, the king is the rift. It’s the most important thing - the protagonists having it VS. Bill having it is literally what will make or break the universe. In chess, if you take out the other player’s king, you win. If Bill gets his hands on the rift, he wins.
The rift is of the utmost importance and it needs protection, but it’s unable to protect itself. In chess, the king can only move one spot at a time, making it practically useless. It’s up to the other pieces to protect it. All of the protagonists will have to work together to keep the rift safe.
The Knights: Mabel and Stanley. Based on this chess symbolism site, the moves of knights require both the head and the heart. Mabel and Stan both showed examples of this in DD&MD.
Only a knight or a pawn can make the first move in a game of chess. By breaking Ford’s science project (and even though most people believe this wasn’t actually the case, they still think it was), he set Ford’s life into motion and, therefore, also set Bill’s plan into motion. Ford went to college on his own, found Gravity Falls, and befriended Bill because he no longer had his brother and didn’t have anybody else on his side.
Now what makes Mabel a knight? Well, knights are also known for their ability to make a move that not even the queen (the most powerful piece) can make. And since I believe that Dipper is the queen (see below), it’s important for Mabel to be a knight. The twins have very different abilities, but they compliment each other’s very well. What Dipper lacks, Mabel makes up for.
The Bishop: This one is a toss-up for me, but I believe it’s Ford. The bishop can move as far as it wants in one move, but only in one direction (diagonally). This means that he has a lot of power and is important, but is still limited. Obviously, Ford is very powerful - he’s a genius, a fantastic inventor, and honestly deserves like a dozen Nobel Prizes. But he’s still lacking in social skills. Part of this is from being an awkward kid growing up who never made any friends other than his brother, and part of it is from being out of out this dimension for thirty years.
So obviously, Ford messes up a lot. He told Dipper, a child, about the rift and told him not to tell anybody. He gave Dipper the mind control tie. He gave Mabel a crossbow. Seriously, what adult does that? Not one who’s as great and powerful as you’d like to think.
Ford needs the other pieces if he wants to accomplish anything. He needs Dipper, the queen, to help him protect the king - the rift. He needs Stan, the knight, to make up for how horrible of an adult he is.
Plus, you know what an actual bishop, as in the person, does? They worship.
The Rook: Bill. What?! Bill’s not a queen, the most powerful piece? Sorry, no. Like a rook, Bill is limited in his abilities. A rook can move as many spots as the player wants, but only along the four cardinal directions. It can’t move diagonally, like the bishop (Ford) or the queen (Dipper).
Rooks are known for being the most effective when they’re working with other pieces.
The Queen: As stated earlier, Dipper is absolutely the queen. While every character is important to Bill’s final plan, Dipper is the most important one - he’s the one who will do the most. The queen is the piece with the most abilities, being able to move straight in one direction for as many spots as the player wants (as long as it doesn’t knock out pieces from its own team).
Dipper is the one who found the third Journal, making it possible for Stan to complete the portal and bring Ford back. Dipper is the one who makes the plans, solves the mysteries.
Dipper is the one person other than Ford who knows about the rift. He’s the one who has to protect it with his life, even if that means he loses allies or puts himself at risk along the way.
The Pawns: I believe that the pawns are everybody else in Gravity Falls. Bill explicitly states this at the end of TLM, when he claims that his “next pawn will have to be on the outside.”
Pawns are simple pieces, only moving one spot at a time. They’re disposable.