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Ziggy's Blog

@zigguratxnaut / zigguratxnaut.tumblr.com

Howdy! I'm a 3D Artist / Game Designer that works on Toontown Rewritten!
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I just found out about Rewritten this morning and I couldn't be happier. You and the rest of the team are angels

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Aww, shucks! Your kind words and happiness shall fuel us to make Toontown Rewritten a better place!

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themsjolly

Truffles! My toontown character. She is a silent toon that is ready to cause some ruckus.

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askagamedev

Game Developer Myths: The "Complete" Game

I get the distinct feeling that this isn’t going to be a particularly popular piece, but it bears mentioning. I’ve seen a lot of people complain about things like Day 1 Paid DLC, and how much they abhor it. They feel like they are missing out on the “complete” experience of the game, because some content is held behind an additional pay wall on day 1, and it really annoys them. The worst part about it is that this content is becoming more and more interesting. It adds to the story, it is actually fun and provides better context and makes the overall game more enjoyable if you have it. But it costs $10, and you just paid $60 for the game itself, and now they want even MORE money, and RAAAARGH THIS MAKE YOU ANGRY. So you hop on the internet, and you post angrily to message boards, and look! There are lots of people who are also angry and furious because they dare to ask for MORE money! You end up with some sort of “I am Spartacus!” movement where everybody swears never to buy a game again, because the series has been RUINED by money-grubbing publishers. People often even make memes like this one:

Well, I’m here to tell you the truth about it all. The truth about how the evil, evil game developers get to make this content, and how they can justify charging you for it.The actual God’s-honest truth about the inner workings and justifications for paid DLC, especially day 1 DLC.

Are you ready?

Here we go.

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splatoonus

NEWS FLASH! Tomorrow evening at 7 PM PT, a new mode will join Splat Zones and Tower Control in the Ranked Battle playlist!

Introducing…. Rainmaker! In Rainmaker, both teams compete to snag the, uhhh, Rainmaker. Once you’ve got it, the goal is to carry it into the other team’s base!

How’s it work, you ask? As soon as the battle begins, grab onto that Rainmaker! It’s guarded by a shield, though, so you’ll need to bust it out first. Once you snag it, head for the other team’s base. And be quick about it!

If you run out of time or get splatted, the Rainmaker will be dropped and its shield will also reactivate. The Rainmaker is crazy heavy, so you can’t Super Jump while carrying it. Hopefully your teammates will watch your back!

But don’t think the Rainmaker is just some shiny object - it can shoot ink like an Inkzooka. You can even hold to charge the Rainmaker up for an extra-powerful shot! The closer you get to the enemy base while holding the Rainmaker, the lower your goal distance will drop. If you retreat too far while holding the Rainmaker, it’ll explode sooner! If the battle ends without anyone carrying the Rainmaker to the goal, the team with the lowest goal distance will win.

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toonirl

For the past several collective weeks, I have been working on this set of trading cards for the Toontown Rewritten dev team to send out with my Member Mailer requests. They’ll be on their way as soon as I can find some stamps.

Wow! I like the attention of detail that went into matching the likeness of our Toons! Thanks!

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splatoonus

Unfortunately, a matchmaking issue was discovered in the first Japanese Splatfest that resulted in long wait times and players unable to join matches. We have been working on a solution but will need a little more time to resolve the issue. In order to ensure that fans have the best possible experience and can enjoy the fun they’ve come to expect from Splatoon, we have decided to postpone the first North American Splatfest. We’ll have details on a new date soon!

Are you squiddin me?

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