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CrimDeel's Art and Ask

@crimdeelart / crimdeelart.tumblr.com

[A hub for my art and stories.] [A general art and ask blog.] Former pony blog, still a pony artist, but expanding. I am still a learning artist, 3 years of drawing so far, and still progressing... I hope. I need more practice, so I do cheap commissions and free sketches, I do not limit myself nor do I your requests, everything is free game.
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crimdeelart

A homebrew Tiefling subrace, fit for most any campaign. This is my take on a more divine origin Tiefling born from a holy beast twisted into a devil. The divine beast still has celestial blood as does those twisted by it’s influence; a holy-demon. Mina herself is a wizard, a motherly matron character who shows a more devious side when it comes to protecting her allies. Chaotic Good/Neutral for Life! A link to the [Deviantart PDF] for the subrace option. A link to the [Deviantart Art] for a better look.

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A homebrew Tiefling subrace, fit for most any campaign. This is my take on a more divine origin Tiefling born from a holy beast twisted into a devil. The divine beast still has celestial blood as does those twisted by it's influence; a holy-demon. Mina herself is a wizard, a motherly matron character who shows a more devious side when it comes to protecting her allies. Chaotic Good/Neutral for Life! A link to the [Deviantart PDF] for the subrace option. A link to the [Deviantart Art] for a better look.

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The Wandering Prophet (DA Link)

The prophet is a story character my group ran across during their downtime. She is blind, homeless, and always on the move; random chance is the only real way to come across her. I liked her so much I drew a quick picture of her. She is an odd character who never speaks directly about any situation, a normal conversation with her takes a bit of deciphering to understand her meaning; though most people just see her as just a nutty homeless person. Through her advice, some people and organizations have been able to make use of her visions to put themselves in a position of power. Most notably in this world, a group of cultists were able to barter favors they attained from acting on her visions to officialize their cultist group into a religion with merit.

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Made a transparent token for my Petalia shaman, threw in a quick simple background just for images sake.

High Shaman Dragon-Lily inherited her place as tribe leader after her fathers sudden death. She's not accepted as a real High Shaman to the other tribes, but treated as a placeholder, much to her dismay.

Want a cheap character token for your game?

I’m willing to create a detailed character token for anyone who wants one for their games. Transparent token and a free simple background like the one above just for $10... so two detailed things like the ones above for that price, cause I really love D&D :)
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Still a work-in-progress, made some progress so I’ll post whats done so far.

My blind bard, a Glamour Bard who uses her enchanting fey voice to charm unwitting people... she’s a growing star :)

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I drew more harpies, instead of studying, might turn this into a real picture instead of practice poses. I’m still relying pretty heavy on references... but I think that might be unavoidable :( Had this idea of courtship rituals with harpies involving arranged marriages with separate flocks (different tribes)... the siblings of both mates are in charge of the first meeting. Yes, I also think of harpies having civilized communities separate from the wild harpies. I’m weird... shut up.

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(WIP) Newest DnD Character, The Blind Songstress.

Been working on the blindness factor with DnD 5e, worked with some other DM’s to come up with a way to do it.

 Blind from a Young Age
 Blindsight 30ft, Enemies have advantage on all attacks made form outside your sight range; targeting enemies outside that range needs a successful perception check (made using your free action) or you can not locate the target to attack or cast at, successful checks allows targeting but any attacks outside your blindsight range are still made with disadvantage.
  • (Example cop-outs : Allies or targets making loud noises do not need the perception check to locate)
  • (You can use your free action to tell your ally to call out to you for friendly spells or shout enemy locations, everything still made with disadvantage outside blindsight range)
 Automatically fail all Skill checks that's being used with your sight.  You are not affected by invisible attackers or any bonuses they get to melee for being invisible.  Magical darkness and similar magic effects only half-affects you, rather than complete darkness it only cuts your blindight in half.  Blinking targets you lose track of, after blinking they get full invisibility/hidden/concealed benefits towards you till the start of your next turn.
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Fully finished my Petalia race (renamed them from Plantea), typed out their description, and tried to make it as close to the book races are possible while making them unique. (Lots of help and balancing from @kinghtofninjas and others.)

Kinship and beauty, two ideals the Petalia found strange to not be stronger in other races. Family bonds and tribal unity come natural to a race that tends to have a multitude siblings and family members that make the tribes. So when a Petalia wants to further their species, they either try to enhance their lives within the tribes, that or they leave to examine the world and the other races for helpful knowledge to take back home.
Short by Design Taking on their features from both plants and their elven creators, they were made to clean and work the city, often the first things seen when visiting the great elven cities they were designed to be pleasant to the eye. The Petalia shed their luminescent petals as they work, littering the streets with them and making their dim streets glow. The petals growing and falling off their vine-like hair and out of their leaf-sheathing. They vary in their plant-like features, bred together for specific traits to suit their tasks in the city.  The ever youthful race tends to put off most, standing only about 4 foot tall and only weighing between 60-80 pounds, to the longer lived races they appear as children. The Petalia keep their young appearance for the majority of their short 40-some year lives, rapidly wilting in the late stages of their life.
The Great Bloom Once they separated themselves from the elves, the Petalia questioned there existence and creation. Once they started to explore out into the world they then realized they were unsatisfied with their short existence; they believed their race could have been more but their creation was stunted to suit the elven needs and now look for ways to further their race's growth as a species. Many of the Petalia cultivate their magic within the tribes to accomplish this goal, others explore the world to find ways to do the same since the elves sealed the knowledge when they disowned them.
Tribal Hierarchy The Petalia knew little of the world outside the great forests, so when they were disowned they retreated further into the forests, creating tribes and living with the fey. Since they were created through magic and the Petalia with magical prowess glow more beautifully than others, they are seen as the closest to unraveling their ascension and often raised to be one of the leaders of their tribes. Those who do not possess magical gifts tend to be traders and the working class of the tribes; more often than not they join the Shadowthorns, the agents and protectors of their race.
-General Race Petalia:
⦁    +2 Wis ⦁    Profieciancy in Nature and Medicine ⦁    Speed of 30ft ⦁    Iedetic memory ⦁    Photo Synthesis: As long as you bath in 5 hours worth of sunlight, it provides you with energy and refills you as a long rest would. In addition to this sunlight, if you drink 2x as much water, the sunlight provides you the energy you would require from eating. ⦁    Heat sensitivity: Whenever you are in extreme heat or hit by fire, you take extra damage. When taking damage by fire you add aditional damage equal to your level, and in areas of extreme or dry heat you gain vulnerablity (2x damage) to fire. ⦁    Variant: Due to the vast diversity of the Petalia, they are very adaptable to most situations. They can instead add +1 to Wis and gain a feat.
-Sub-race Blossoms:
The blossoms were bred to be the faces seen and the magical servants for the elves, often traveling with them to assist with their experiments. Magical Petalia glow more intensely and express more pretty colorful features than the rest of the race. Through selective breeding and segregation of class within the tribes, the sub-race remains distinguished even today.
⦁    +1 Cha ⦁    Druidcraft (Cantrip) ⦁    Magical Petals: Once per short rest the Petalia can concentrate to produce one type of petals at a time: Salve(1/2 of your casting stat modifier rounded down, 1/con modifier if one is not available): Pulling off it's own petals it can use one of it's own hit dice to heal another player (touch). Toxic: The Petalia can produce and use toxic petals, making the Petalia toxic itself and gaining the use of the acid splash cantrip.
-Sub-race Shadowthorn:
Many of the Petalia are not physically strong but limber like the elves they were made after. Those with dim-lit petals tend to be the working class of the race, that or the protectors and agents of the tribes.
⦁    +1 Dex ⦁    Mask of the wild (You can attempt lo hide even when you are only lightly obscured by foliage. heavy rain, falling snow, mist, and other natural phenomena) ⦁    Magical petals: Once per short rest the Petalia can concentrate to produce one type of petals at a time:  Toxic: The Sylvari can pruduce and use toxic petals, making the Petalia toxic itself and gaining the use of the acid splash cantrip. Poison (2/con modifier): Shadow thorn can produce their own poison, rubbing or mixing their petals to add the effect of a lesser poison.
-Sub-race Pilea
Though the majority of the Petalia chose to live above ground, trying to reclaim and discover the secrets of the species, other feared reprisal from the elves upon their liberation as slaves. The Pilea ran to hide underground and adapted to life without sunlight, relying more on their elven side to live rather than their plant side. Growing moss and spreading their glowing petals as guiding lights. Taking after plants that burrow into rocks, they tend to be more reseliant than their other sub-race counterparts.
⦁    +1 Con ⦁    Move speed reduced to 25ft, they can move freely through loose soil for 5ft. ⦁    Lesser Darkvision (60ft) ⦁    You loose your Photo-Synthesis ability and the vulnerability part of heat sensitivity. You are now required to eat and drink like normal and meditate for 4 hours a day. ⦁    Magical Petals Once per short rest the Petalia can concentrate to produce one type of petals at a time: Poison: Pilea can produce their own poison, rubbing or mixing their petals to add the effect of a lesser poison. Bioluminosty (2/con modifier): Gain the use of the light cantrip. ⦁    Spores (1/day): The Pilea use the moss growing upon themselves and create a dust cloud in 5ft radius centered around you for 1min, creatures caught in the cloud are blinded while they remain in the cloud. The cloud does not move and in windy envirmoents or use of the any gust like spell harmlessly dispereses the cloud.
Design Notes and rulings:
Magical petals: Since the petals pulled off relate directly with the well being of the Petalia, their petals go off of their constitution; more healthy Petalia can produce more potent petals and can stand to pull more of them off at a time. (min of 1 use for each for low scores) ⦁    Petals fall off the Petalia like loose hair, but the magical effects can only be cultivated in a few petals at a time, the others are too diluted to have any immediate effect. ⦁    Poison (2 uses per con modifier): The Petalia can produce their own poison, rubbing or mixing their petals to add the effect of a lesser poison. (Petalia Poison Rub: The rub lasts 1min, enemies hit must make a Con check((Save DC= 8 + Profiency Bonus + Con modifier) potency of the poison relates to how healthy the plant is), failed save: Creature is poisoned till start of your next turn and takes an aditional 2 (multiplied by con modifier) poison damage ⦁    Toxic: The Petalia can pruduce and use toxic petals making the Petalia toxic itself, the petals melting in your hand hand and slinging it like the acid splash cantrip gaining the use of it. (Spell Save= 8+Prof Bonus +Con mod) ⦁    Bioluminosty (1 use per con modifier): The Pilea are adapt at using their petals as light sources, before developing their darkvision they learned to better use their petals for this purpose. They gain the use of the light cantrip. ⦁    Salve (1/2 (rounded up) of your casting stat modifier, 1 use per con modifier if spellcasting is not available): The potency of the Petalia's petals stems from their magical prowess, allowing them to heal others with them like a bandage. Pulling off it's own petals it can use one of it's own hit dice to heal another player.
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