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Hyper's Tumblr (Est. 2014)

@hyperba / hyperba.tumblr.com

We are back bois
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gingerhaze

Some character designs with some…atypical color choices? I guess. I don’t know what’s going on in that area.

This is Nimona and her supervillain friend (He doesn’t have a name yet, I’m working on that). Nimona is his sidekick/squire, they’re like the Batman and Robin of slightly Medieval villains, but she’s actually way more evil than him. He does what he does to make a point, and he doesn’t really want anyone get hurt - Nimona just gets a kick out of destroying stuff.

I’m going to attempt to make a two page comic with them? We’ll see how this goes.

This was tagged #homework and posted in December 2011.

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sadieb798

tumblr post to Oscar nomination

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Hey Ant, I don't really wanna ask any updates or release dates but actually just put some thoughts abt how this game, even if it's not out yet, impacted me. Since that trailer in E3 (rip) I fell in love about it, the music, the ambience, DEERS. I even gained more respect with the behind of scenes of it. In a gaming industry that has been impacted with layoffs, scams (Day Before), half baked annual games, and more aggressive lootbox tactics. A single dev making a game he WANTS to make and people enjoy it honestly it feels like a breath of fresh air in the gaming world.

I know it's a lot of pressure and as you mentioned, when you feel it's ready to come out, any year will be the Deer Year, I want to see how you have grown out of this fantastic experience no matter how the outcome of this journey is.

I'm p sure more people still keep with your Pinky Promise, so keep on going!

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hey hyper, your message is very kind, and i appreciate it very much :) i do often think, i should have just released whatever i had and got the money, and be working on w2tw right now. and in many ways, i basically am. but year of the deer is HERE. i also feel let down by many games, but now more than ever i understand the difficulties of getting things out the door. financial pressure causing studios to rush, etc. and as the industry seems to be shifting strangely, i love looking at something like bg3, or stardew valley, which are clearly so well crafted over appropriate time scales. the collaborations in wttw, the surprises... it's cookin. i do also apologise again for how long its takin

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