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Left-Handed Catcher

@1863-project / 1863-project.tumblr.com

Steph (she/her) is an archivist with a B.A. in history from Gettysburg College (class of 2011; minored in Civil War Era studies) and an M.S. in library science from Pratt Institute (class of December 2014; archival studies focus). See her about page for tags! Founder of the Autistic Gaming Initiative. Ask her your train questions - she'll answer! Runs purely on caffeine and guts.
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Hi! I'm Steph, an archivist and ferroequinologist who likes attempting to drive every steam locomotive on the east coast of the United States in her spare time! There's a few reasons you may have stumbled upon this blog, so here's a quick navigation guide.

Are you here for...

The disability, ableism, and fandom spaces project I'm working on? All the polls and research I'm collecting can be found here. Research should be publicly available, I think.

Murphy? The best reason to find my blog is my abnormally large cat who's the size of a human toddler. His tag is here!

The Autistic Gaming Initiative? Oh, rad! Here's our website, and here's a link to our Discord! You have to be 16 or older to join the server and 18 or older and autistic to be on our streaming team.

Something else? That's cool, too! Just remember not to be parasocial with strangers on the internet and have a great time!

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insertdisc5
Anonymous asked:

I know you probably get these asks a lot, but I've really been trying to try drawing comic pages. I really admire how free and flowing your style is! I've seen your little tutorials and tips and idk what's wrong but I just can't seem to wrap my head around panel composition? Like I do wonderful painting comps, but I can't seem to break out. Do you have any resources or help to get started?

thank you very much!!!!! im just using this ask as an excuse to draw random comic tips i hope thats okay and that you’ll get something out of it

did that help…

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rapidpunches
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aishishii

SHORT STORY/ONE-SHOT/ONE CHAPTER/COMICS 101 CRASH COURSE RAPIDPUNCHES’ STYLE

I’m NOT an expert but I have some working experience I can share. You need experience to become great. Here is my set of instructions, tips, and notes towards making a 12-page comic.
My method is to work backwards. Personally I work “backwards” because the end is the only wholly necessary page or set of panels in the story. Everything in between is open to editing and hacking as the most important moments are emphasized and chosen.
I even plan/draw the end page first. The end is the last page a reader sees- so spend your freshest energies on making it as epic, memorable, poignant, and beautiful as #$%^&.
If you draw the pages from 1 to 12 sequentially you run the risk of fresh to burnt out- an uneven distribution of drawing skill. (treat the first page and the 2-page splash as you would the last).
Roughly… the steps to making your comic is
  1. WRITE
  2. PLAN THUMBNAILS
  3. DRAW
…BEGIN THE WRITING (DO NOT SKIP NO MATTER WHAT) like this, in this order:
  • How does it end?
  • Does the protag succeed or fail?
  • What is the turning point of their story?
  • What the protag do that led them there?
  • Where does it start?
  • Who is this protag?
EXAMPLE:
  • Guy gets mauled by a bear.
  • This is a fail on the guy’s half.
  • The bear must eat something or he’ll starve to death.
  • It’s the guy’s fault the bear can’t find other food. He caused the avalanche that buried all the cabins.
  • The guy is yodeling in an avalanche zone.
  • The guy is some guy.
CREATING “THE BEAT SHEET” Take the above stuff and reorder it to make sense.
  1. This guy yodels.
  2. Echoes roll.
  3. Snow slides down.
  4. Avalanche buries the mountain.
  5. Cabins are engulfed.
  6. This bear has no access to cabin food and garbage.
  7. Bear eats this guy.
Expand. Blow up important beats for emphasis. Keep less important beats brief.
  1. This guy is hiking in the snowy mountains.
  2. He comes across an avalanche warning sign.
  3. There is nobody around but him.
  4. A dumb expression forms over his face and he yodels.
  5. Echoes roll but nothing nearby is moved.
  6. At the top of the mountain the snow drifts twitch.
  7. Guy, satisfied, hikes away from there still yodeling.
  8. Frozen snow cracks.
  9. Snow puffs billow and great slabs of ice crash down the mountain side.
  10. Guy sees this and hightails it to safer ground.
  11. Animals, people, are all panicking and getting pushed over by the rushing snow.
  12. Cabins are destroyed.
  13. The guy takes cover by an outcropping of rocks, fastens himself securely to the rock face, and waits for the avalanche to die down.
  14. Avalanche dies down.
  15. A lone bear shambles over from the other side of the mountain.
  16. The bear goes to where a cabin used to be (only roof tiles are left). Bear sniffs a dish satellite.
  17. Bear forlornly eats a food wrapper.
  18. Bear tries to dig.
  19. Guy comes down from the rocks he as climbing and sees bear.
  20. Bear stops digging and sees him.
  21. Guy runs.
  22. Bear chases him down.
  23. Bear eats the guy.
BEAT SHEET COMPLETED!!!
  • After the beat sheet, write up all the sound effects and speech bubbles and conversation/dialogue you want to be in your comic.
  • Since comics are a visual medium, highest priority is given to the beats. If a story can’t be told with the art without the dialogue– you messed up and it’s time to rethink your life choices.
  • Try to keep all your text chunks as short as a tweet. Professionally you don’t want more than 25 words per speech bubble and no more than 250 words per page.
  • Next is translating the beats to pages…
STRUCTURE OVERVIEW:
[1] point of entry, in media res, hero intro
[2][3] conflict. establish conflict, setting, and mood by the third page. [4][5] rising action/false resolution to conflict/investigation
[6][7] turning point/plot twist/epiphany (this one epic image, to page spread is pivotal, spend a lot of effort into creating this)
[8][9] aftermath/“darkness before dawn”/struggle [10][11] recovery/“rise and conquer”/“fall”
[12] resolution/final end/cliffhanger
[front cover][interior] [interior][back cover]
——————–
My maximum per page is nine panels but I’ve seen pages that have way more. I like to have about 3 to 4 panels per row or less but I’ve seen the “rules” broken before. Advanced comic book artists manipulate time with the number of panels and the size of each panel.
remember, DIAGONALS!!! open up an issue of batman, superman, spider man, deadpool or whatever youre reading theyre everywhere.
———-
…DRAW IN THIS ORDER:
  • Page 12,
  • Page 6 and 7 (this is typically one large image that takes up the space of two pages),
  • Page 1,
  • and then the rest.
ONLY “DEVIATION” ALLOWED:
  • Page 12 and 1*
  • Page 6 and 7,
  • and then the rest.
*Draw the first and last page as a spread in situations where the beginning of the story mirrors the end of the story.
Cover is dead last.
———-
(If at the very end you find out you need more pages and it’s absolutely unavoidable and totally necessary you have to add them in fours. Try to stick to 12 pages for this crash course.)
——————–
FURTHER NOTES:
  • Plan and draw the pages in spreads (the twos) since this is how it will appear in print and when you submit them to an editor for review guess what, the pages with an exception to the first and last will be reviewed as spreads.
  • You at most only need one establishing panel of the setting and environment (scene) per page.
  • Forget “true to life” perspective outside of the establishing panel). Practice diagonal composition of objects and subjects within panels. For dynamism.
  • You don’t have to present the text all in one go (one paragraph or bubble). You can and should break up paragraphs, sentences, and if you need to single out words– to make smaller, more easily managed bubbles to scatter through the panel.
  • Less important moments have smaller panels and or lesser detail. More details (or more word bubbles) slow down time. More drawn detail also creates a concentration of values (it’s darker and sometimes combines together as one shape or mass)
  • Know your light sources. Control the blacks. Control the values.
TIPS | COFFEE? :3 | dA | IG |  
(more coming soon 11/22/2016)
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i just finished reading dungeon meshi and would like to state:

if you have been under the impression up to this point that dungeon meshi is a low stakes found family slice of life about quirky fantasy friends talking about food (like i did before i read it), i'd like to tell you that it is not that. those moments of found family enjoying a meal are surrounded by a harrowing and grim journey through a terrifying labyrinth designed to kill them, and throughout the 97 chapters comprising it from start to end, I cannot think of a single page that didn't contain vital story information that mattered.

it is an expertly and lovingly crafted odyssey with fantasy world building so thorough with consistent logic that the properties of the magic in their world fell extremely comfortably into the part of my brain that understands things like gravity and light particles. it's really good shit.

extra things that make it worth recommending:

keeping in the theme of "no wasted panels", theres also no wasted time, setting up the premise and end goal that will encompass the entire story in the first chapter. as someone who watches a lot of anime who dilly-dally in getting to the point, i found this very refreshing.

also, the main character is written to be autistic in an extremely believable way, and i dont mean that in a "its my headcanon!" way, i mean it in a "the vast majority of character conflicts he has directly involve his inability to communicate, even though to him he speaks very plainly and directly as best as he can" and a "his niche obsession that other people cannot understand and find offputting is something that gives him a great deal of joy, and his passion and competence in it gives him strength that other people can't and seemingly refuse to try to understand" way. as someone with The Same Problems, i found myself having a deep love for his character at the end. like, he is really something else.

if i keep thinking about it i could make this list a mile long honestly, its a really very good story.

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eesirachs

“I loved you, always.”

going to comment a little on this game: the overseeing voice talks as if it owns you, and defies your free will. if you follow its orders, you are praised, and the worldview becomes sharper and more detailed. if you don’t, you are chastised, and the world becomes more vague and difficult to navigate, but also more colourful and loud. it’s odd, and sort of eerie, but definitely interesting. take it as you will.

This game really unsettles me. It unsttles me that my first choice to obey, and when I played again and disobeyed, I got really emotional really fast. Failure hurt me more the more I disobeyed. It was… interesting to experience.

i’ve always said we are trained to obey more than to think.

holy shit. i reblogged this the first time without playing. then i played in and it is terrifying. i very much like this, but it will give you intense feelings. 

What’s the game??

you obey everything the game tells you too, even jumping into barbs and basically killing yourself. if you dont youre chastised and even the scolding is terrifying

So, essentially, it’s a game that illustrates what it’s like to be in an abusive parents or an abusive relationship - and how it affects you emotionally. That is horrific and ingenious - the next time someone negates the affects of emotional abuse, I’ll take them to this game and let them come to their own conclusions.

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phiasmir

This game absolutely gets it. The most solid and reliable degradation is a gendered insult. The more you obey and co-operate, the better understanding you seem to have of your word, and things seem easier. But what really gets me is the contradiction. You are not allowed to have the correct answer. Are you a boy or a girl? The answer is no, I will give you the answer. even towards the end, your “praise” is “no, I will give you the answer. You earned this answer, but it is given to you by me.” Disobeying makes the world frightening and confusing and difficult, but beautiful in a world devoid of flavour.

great that it’s made by a fellow australian too

Reblogging this for later.

If anyone was looking for the name it’s called Loved

Holy jesus this sounds horrifying and interesting all at once…

Where can I find this

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Hi, I read all of Dungeon Meshi in less than 24 hours and it was absolutely incredible and I need to really think hard about my worldbuilding and comic pacing. Kui is a master and I have a lot I can learn from her.

Also, these three panels of Chilchuck took me out because I'm predictable.

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pitafish

I'm gonna link to the animations in case y'all either don't remember or have never heard of some of these.

A quick note: these were made in the 2000s. Comedy is subjective, there's some strong examples of dark and/or "lolz teh random" humor in these. Maybe some cultural blindness, too. That said, enjoy a time capsule of stuff made before/during the birth of Youtube, now hosted on Youtube.

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I don't have an ask to you

I just wanted to say I heavily appreciate you for being one of the few people on here who are open about being a chuggington fan, it has honestly good writing and doesn't deserve all the flak it gets

I hope you have a nice day whenever you read this :>

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Ah, thank you! It's been ten years since I wrote a lot of those posts and liveblogged the show. It was something lighthearted and silly that got me through grad school, and I was just having fun with it.

I know my enjoyment of the show was a little...different than most people's (please ignore my 800 posts about Eddie) but in general I think it's one of the better shows aimed at the younger set, and certainly one of the better talking vehicle shows. (As I've mentioned before, comparing it to Thomas and Friends is apples and oranges - two cakes, everyone!)

You can skip Mighty Express, though.

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Anonymous asked:

List 5 things that make you happy, then put this in the askbox for the last 10 people who liked or reblogged something from you! Get to know your mutuals and followers /not forced :)

Ah, thanks, anon! I haven't done one of these in a while!

1. Murphy. I know everyone knows this, but that cat is everything to me. He's 15 now and I don't know how much time we have left together, but he's my soulmate.

2. My new job! I'm finally doing what I love and archiving at a railroad museum! I couldn't be happier and I actually look forward to going to work!

3. Being on the throttle. The happiest I have ever been in my life was the 30 minutes I was operating Strasburg #90.

4. Having friends who actually care about me instead of having people in my life who only keep me around when I'm useful. It helps me heal.

5. I'm sorry, I have to do this:

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yvesdot

oc asks that reveal more than you think

  1. Do they sleep with a stuffed animal? If they have multiple, who’s the favorite?
  2. Can they take care of a plant? What about a pet? What about a child?
  3. Ask them to describe their love interest.
  4. Do they look good in red?
  5. Speech! Speech! Speech! Speech! Will they give one, and what about?
  6. Who will they take advice from, no matter what it is? Who won’t they take advice from, no matter what it is?
  7. Describe them in three words. Now let them describe themself in three words.
  8. Do complex puzzles intrigue or frustrate them?
  9. Do they empathize with non-sentient things (dolls, plants, books…)?
  10. What age do they most want to be right now?
  11. They’ve won the lottery. Spend, or save?
  12. Do they like romance in the books they read (or in the book they’re in)?
  13. Name one thing their parents taught them.
  14. Would they agree with the term ‘guilty pleasure’? Do they have any?
  15. What would they consider a waste of time– other than school or work?
  16. If money wasn’t a limit, what would they wear?
  17. Do they like children?
  18. Kissing: tongue or no tongue?
  19. Do they study before tests? Practice before job interviews?
  20. What do they like that nobody else does?
  21. What would it take for them to break up with someone? What would be the last straw?
  22. Do they like being called pet names? Do they call other people pet names? What’s their go-to?
  23. Stability or novelty?
  24. Honesty or charity?
  25. Safety or possibility?
  26. Talent or effort?
  27. Forgiveness or vengeance (or…)?
  28. Would they date a fixer-upper?
  29. What recurring dreams do they have?
  30. What would they do if they knew it would be forgiven?
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Some of you don't have firm principles that transcend ideology, and it shows.

"Spreading blatant misinformation is okay when it supports a cause I care about, and if anybody corrects me, it means they do not share my values." 🤡

"Police brutality is okay if it's being carried out by a government ascribing to my preferred political philosophy." 🤡

"If this person has harmful views, then my criticism of them can't be [racist/sexist/homophobic/transphobic/antisemitic/Islamophobic/classist/ableist/etc]." 🤡

Like, please, I'm begging you guys to invest in some basic standards.

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bizarrolord

This is what happens when we base morality on who does certain actions instead of basing it on that of the actions themselves.

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Anonymous asked:

Your thoughts on Royal Trains?

I don't really have too many thoughts on them either way, other than that they existed.

That said...the Royal Hudsons. INCREDIBLE locomotives. They're called Royal Hudsons because King George VI was transported across Canada on a train pulled by one, 2850, in 1939 and the locomotive didn’t need to stop for a replacement. The king allowed the Canadian Pacific to call the locomotives Royal Hudsons because of it.

Four of them are currently in preservation. 2850 herself, as seen in this photo from Wikipedia, is at the Canadian Railway Museum in Quebec. Go say hi to her for me if you can!

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