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dear monday

@dear-monday / dear-monday.tumblr.com

boys in bands. art. roller derby. horror movies. music.
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"I could be really brash and really loud and really dressed however I wanted to and almost made [Chappell] on purpose a drag version of myself so I can be whatever I want. It allows me to feel really safe exploring those aspects of myself. I’d never be able to do that if I took myself super seriously with pop. I think that the project has allowed me to be a part of the queer community in a deeper way because I'm not observing from the outside anymore. I feel like I'm in it. I am the queer community–it's allowed me to just feel queer, feel like a queer person and feel freedom in that."

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reblogged

Not me spending my whole shower imagining a rewilding sim with a procedurally generated world like dwarf fortress where you plant various plants and try to shape the ecosystem throughout the process of ecological succession

The plants would all have different stats based on their spreading and competitive capabilities and each little square of land would have stats based on the plants that are there and other conditions

Every time you advanced the clock forward by another year your plants would grow and potentially spread to new squares, and there would be a chance for new plants to "volunteer"

Each square would have a "Disturbance" stat that lowers every time you advance the clock and rises according to major removals of plants or cultivation activities, and modifies other stats including how competitive certain species are and which species could volunteer

For example, Dandelion would have a high chance of volunteering on squares with high disturbance stats, but not on squares with low disturbance stats

It would be partly a strategy game to see how you can fight and outcompete invasive species and raise biodiversity, like for example you might want to combine plants with high resistance to being outcompeted with plants that have an allelopathic effect to debuff an invasive plant enough that the volunteer chances of a square go up and you can have natural regeneration of trees

The reason I think this is so cool is that if stats were intentionally made as accurate as possible, you could legitimately use this to model rewilding strategies in the real world

Like just imagine an ultra-complicated rewilding sandbox game where the world is made up of squares of land with stats for Disturbance, Soil Compaction, Soil Depletion, Mycorrhizae etc. and there are like. thousands of plants each with their own stats for spread, resistance, growth rate, regeneration, and interactions with land stats

You'd have gamers modeling new methods of invasive species control by doing bizarre shit no one would ever do in real life

A reddit thread by someone who clearly spends too much time playing the game: 5600 biodiversity in year 10 WITHOUT spending any gold on the native plant society

"Okay, your first step will be to locate three or four squares with high (100-95) Disturbance stats that are adjacent to squares with Topsoil Loss of under 95. Immediately set up a dandelion grinder. Unless you have kudzu or another high-level invasive immediately encroaching upon your starter plot, don't bother with fighting invasives just yet. Get some gold by selling dandelion greens, ignore the prompt to upgrade your tools, upgrade your seed storage unit instead, and start seed collection on 20-25 squares of your choice. Sell any seeds you have more than 5 duplicates of and buy the controlled burn equipment, then do a controlled burn in two areas, each covering 6-8 squares, directly adjacent on two sides of your dandelion grinder. Discard seeds of high level invasive species but otherwise seed EVERYTHING left in your inventory in the burned areas, and advance all the way to year 5 without doing anything except keeping the dandelion grinder at a constant disturbance level. Biodiversity might drop initially at some point during these steps, but don't worry about it. Harvest tree saplings and place them in the squares directly surrounding the dandelion grinder. Make sure you have at least one black walnut tree. Now—"

The thread immediately after it: Kudzu ate my house. Is there any way to salvage this save slot?

further ideas for mechanics

  • i feel like i'd want there to be real plant genera but the species would be fictional, so it's not like hyper-specialized to a certain IRL region.
  • squares would have a certain amount of "slots" for the amount of plants they can contain, slots can also be taken up by things like rocks or logs. let's say 9 slots. A fully grown "old growth" tree would take up 8 slots (the max a single plant could take up) which leaves 1 slot for another plant (so there's always some smaller plants) Most plants take up 1-2 slots. HOWEVER large trees and rocks and logs have their own "slots" that are open to epiphytes and mosses and other small plants that are exclusive to that microhabitat
  • theres a number reflecting how many animal species are present in your habitat, representing everything from mammals to insects. they probably wouldn't be specifically named because there would be so many but they would have data in the game reflecting that they are associated with certain habitats, rely on certain plants, etc.
  • there would be a book with info about discovered plants, but you would have to devote a certain amount of exp/gold/whatever to "research" plants.
  • So if you found a plant you could spend 10 gold or whatever to "Research" and unlock the plant's name and stats (it's random which ones). So it could be like "You found: LEMON SAGE! Lifecycle: Short-Lived Perennial. Compete 3, Reseed 7, Resist ???, .... and so on
  • certain plants would automatically be "known" to the player from the outset, for example Dandelion and its stats could appear in the book from the very beginning. Some of these plants are randomly chosen, and there's a little blurb for them explaining how your player character "knows" them. E.g. "You remember this plant from your grandma's garden." "You recognize this tree from your childhood backyard." "You read about this plant in a gardening book one time."
  • 10% of plant species would be procedurally generated along with the world, with names generated from a source pool of syllables and words and stats and traits that vary randomly.
  • there is no way to win, because each world would have a different theoretical "max" biodiversity (because of differing world seeds)
  • Things you can do: release goats onto a patch, release cattle onto a patch, mow a patch, spray herbicide/pesticide (but watch out!), test the soil seed bank in your greenhouse, "field survey" a patch (reveals what plants are present in the patch, with a prompt to "Research?")
  • if discovered through "field survey," certain stats are known upon discovery, for example if you find a plant in a very wet square, it might be automatically revealed to you that it's a wetland tolerant plant
  • not sure how to deal with this, but stats of plants and stats of squares both are a thing and both affect each other. like plants' stats could be buffed or debuffed depending on whether they're in an ideal environment or not, but squares' stats are also affected by what plants are on them. the progression of this is basically what drives succession
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frengerino

whenever i'm trying to talk myself out of buying something i don't need i always hear my old russian professor's voice echoing in my head: "WHAT??? WILL YOU DIE THE RICHEST MAN IN THE GRAVEYARD?" and then i make an unwise financial decision

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inkskinned

idk if it’s just how my very silly brain operates but does anybody else get like. a weird second wave of procrastination right before you finish something. like you already did 70-90% of the work, it realistically won’t take you that long to be done, but for some reason. u just can’t. like. time’s up on executive function. like. oh sorry did you want to not be worried about this? bc im going to make u have to be worried about this. thanks! 

It’s the first item on the damn list! 

(1. How often do you have trouble wrapping up the final details of a project, once the challenging parts have been done?)

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alexseanchai

suddenly it becomes clear why I’m stuck on chapter fourteen of fifteen of this novel-length

Haven’t finished a bunch of movies/tv shows/assignments and only leave abt 30min left of work on all of these and just never come around to finishing it.

“Played this game for 300 hours but won’t finish the last quest. Why? Can’t do it.”

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mayasaura

Obsessed with that bit where P— told John to be a bad wizard. That they could write the history books later to say he was good, but what he needed to do now was to scare the shit out of people. What he needed was leverage.

Because that's what he did! That's exactly what he did. He got his leverage, he played the bad wizard, he scared the shit out of everyone. And then after the dust settled, when he was the last man standing, he wrote the history books to say he was good.

And like. The thing that gets me is. After all that, he named her Pyrrha.

They won. It wasn't worth it.

And like. It's also about how John didn't set up the conditions for the end of the world alone. He didn't do jackshit on his own. He had the magic powers, and he pulled the trigger, but they all helped load the gun. The apocalypse was a group project.

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no i don’t have an “astigmatism” i can just see the halos of the angels that live in car head lights that you losers are too spiritually closed off to see

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mickstart

You know what really fucking Annoys Me about internet censorship is stuff like swear words being heavily censored because that's entirely an American cultural hangup being forced on the rest of us. I don't know a single country where swearing is as taboo as it is in America. In fact most languages have swear words that would have the same effect on an American as giving a Victorian chimney sweep a pepsi max cherry.

Demonitizing Irish people's videos for having swear words in them is a kind of hate crime and psychological torture I think.

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i hate you romantically involved characters who talk to each other like they’re in a couples counseling session, i hate you watering down of the word toxic, i hate you plot twists where the male love interest is actually a villain because see, silly girl? in the REAL world guys like that are DANGEROUS, i hate you relationship therapist breaks down movie couple’s relationship videos, i hate you “romeo and juliet were just stupid horny teenagers” “belle had stockholm syndrome” “wuthering heights isn’t romantic” hot takes, i hate you sanitization of romance in fiction

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minecraft

psychoanalyzing the gender/identity dichotomy between ice skating and ice hockey and coming to the more objectively correct conclusion that ice hockey is rooted in motherly feminine behavior of protecting the nest and that ice skating is about masculine peacocking of one's own physical prowess in seeking a mate

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