ZORGITRON

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New Master Spy Sprites, Flip Jump, and Guard Booth

We decided to take some time this week to revise Master Spy’s sprites a bit. Supped up the cloak animation a little, added a key grab frame, and added lots of tweens now between cloaking/uncloaking (previously the cloaking animation played only if you weren’t moving).

Wait, was that a flip in there? YOU’RE FLIPPING RIGHT IT WAS!

The flip is something we’re currently testing out to give the player a little more precision in uncloaked mode. You can flip by pressing the jump button mid-jump, which cancels the upward velocity and allows you to travel a little further horizontally. Here’s a fun bug that happened while implementing the flip jump.

We’ve also introduced a new enemy for Mission 1 - the guard booth!

These guys are pretty easy to pass - just cloak and go! But their purpose is to create a little more pressure and tight situations in the earlier levels. Expect to see them peppered through Mission 1 in time!

Back to making enemies, levels, and art for us! If you haven’t yet, we’d appreciate your thumbs-up on greenlight!

Updated the sprites for Masterspy, glad that Kris added the glitches in there for everyone to see. 

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