Damian Sommer and Emily Carroll’s The Yawhg is easily the most beautiful piece of choose-your-own-adventure fiction ever published. Carroll’s indie comics superstardom is immensely deserved and her work here depicts a wonderfully colorful world with a sensitive fairy tale look, defined not only by the setting, but by the flourish of the visual interface and of her distinctive hand lettering. Sommer and Carroll’s writing is whimsical, amusing, and mysterious, all in good measure. Ryan Roth’s shifting soundtrack feels perfectly of this world without being overbearing. As a production, The Yawhg is an aesthetic triumph.
As a game, its success is tempered. The Yawhg tells a story that would have benefitted from more prose. Completing one cycle in the coming and going of the apocalyptic Yawhg event takes only a few minutes. The random events are interesting but never deep, always dropping a choice in your lap before you know it. Every encounter is succinct to a fault, eschewing any sort of satisfying narrative exploration for an exceedingly quick presentation. Some choices and events will affect future encounters for other members of your party in different areas of the world, which is quite impressive. Still, the number of possible events is not astoundingly numerous, and given the short length of each “run,” events may repeat themselves as early as the second playthrough, before they’ve even vacated your short-term memory.
Playing the game with other people does somewhat alleviate the problems I’ve mentioned. It’s a joy to actually play a choose-your-own-adventure that actually allows for multiple people. Seeing the consequences of certain events weave between characters controlled by different people leads to some wonderful reactions. Chatter will do a lot to lengthen each go-around. As a social game, it’s quite nice. However, hosting or attending the right party that wants to kill an hour playing something like The Yawhg is an uncommon occurrence at best. And when it comes down to it, I prefer to immerse myself in the twists and turns of a good narrative and the beauty of great visuals all by my lonesome.
For me, the pleasures of The Yawhg are few – too few for me to heartily recommend. It is not a bad game, but it is a game that caters to a group of people who often play games and experience art together. It’s just not a game for someone like me.