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forgiveness

@inaequalis-superbia / inaequalis-superbia.tumblr.com

Steex, they/them. Not as young as I used to be. Don't repost stuff I made, and definitely don't tag them as kin and its equivalents.
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ironinkpen

“that’s just the way the world works” it literally doesn’t have to be but okay

if anyone ever tells you “humans are just selfish / life is cruel / that’s just how the world is, get over it” be critical of them bc there’s a 75% chance they’re just using that as an excuse for their own shitty behavior so that they don’t have to put an effort into being better, kinder people

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Every time I go downstairs to the laundry room, this pigeon tries to seduce me.

“we have incompatible genitals” is now my favorite excuse.

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naturepunk

Look at this adorable idiot trying to be all seductive and shit. I want like five of them. 

ASDSJSDHFKSHDFKJSHDFF @ramseyringnecks 

AHAHAHAHAHAaaaaaaaaaaawwwwwwwww!

This never gets any less funny!

I have been waiting for this video to come back for what feels like years

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mattforsythe

Notes for a young character designer

Dear E. 

Thanks for your email.

I don’t work at Cartoon Network any more. But I’m going to give you a very quick portfolio review in hopes that you find it helpful! Here are some things I noticed when looking at your stuff - lessons I learned from brilliant people while working on AT for two years: 

 1) AVOID SYMMETRY. Humans are organic, randomly shaped animals. Perfect symmetry rarely exists in nature and if it does, it’s conspicuous - it’s the exception rather than the rule. Find interesting ways to throw your characters off-balance. 

Don’t repeat objects in twos - (buttons or rips or whatever) - it feels prescribed - cluster things in threes or fives if necessary. 

 2) AVOID CONCAVITY - I don’t know what else to call this. But it’s those lines that go “in” rather than “out”. You are using inward sloping lines to describe many of your characters. As an exercise, try using outward, rounded, voluminous lines to draw EVERYTHING. Humans are fleshy lumps connected together by other fleshy lumps. Each mass is either in front of or behind other masses and as a designer, it’s your job to tell the animator where it is. As a designer, you are providing a technical blueprint for the location of masses. 

Only occasionally allow a concavity to connect two convexities. Look at the work of Robert Ryan Cory (spongebob), Tom Herpich (Adventure Time) or Phil Rynda (AT / Gravity Falls) - master character designers - for examples of this. If you need to, trace a couple of their drawings and you will see what I mean. 

 3) AVOID GRAPHIC DETAILS - Some shows use a graphic style; it’s very appealing and looks clever when done right. But in animation, everything needs to move in space - so if you use a graphic element - it needs to correspond with an actual 3D thing that can move. Therefore it is better to start with a voluminous style and then revert to graphic elements where appropriate. Art directors will look for this. Do not jump straight to graphic representation if you do not yet know what you are representing.

Look at the work of Tiffany Ford and Jasmin Lai for amazing examples of volume expressed graphically.

 4) STUDY JAMES MCMULLEN - To truly understand volume, and fully respect your subject, you should read very carefully High Focus Figure Drawing by James McMullen. Slow down and think about drawing “around” your subjects. It’s a truly meditative experience when you get there. Think about the weight and mass that your characters, props and effects are experiencing. Many students from SVA - Tomer Hanuka, Becky Cloonan, Rebecca Sugar, James Jean - studied under McMullen’s philosophy and you can see this common richness in their work. 

Jeffrey Smith, a top student of McMullen’s now teaches life drawing at Art Center. These are two of the best illustration schools in North America - anyone who is interested in drawing living things, should probably read his book. Also look at the work of Andy Ristaino or Danny Hynes - two other character designers’ whose work is seething with volume. 

I hope this is useful and I hope you have a wonderful career. 

Warmest,

Matt

this is really good advice

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aristia

How to pronounce Celtic words and names

Step 1: Read the word. Step 2: Wrong.

A REAL LIST OF ACTUAL NAMES AND THEIR (approximate) PRONUNCIATIONS: Siobhan — “sheh-VAWN” Aoife – “EE-fa” Aislin – “ASH-linn” Bláithín - “BLAW-heen” Caoimhe - “KEE-va” Eoghan - Owen (sometimes with a slight “y” at the beginning) Gráinne - “GRAW-nya” Iarfhlaith - “EER-lah” Méabh - “MAYV” Naomh or Niamh - “NEEV” Oisín - OSH-een or USH-een Órfhlaith - OR-la Odhrán - O-rawn Sinéad - shi-NAYD Tadhg - TIEG (like you’re saying “tie” or “Thai” with a G and the end)

Oh my fuck

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itstheblob

people actually have these names too by the way. these aren’t like rare things people don’t name their children anymore. these names are IN USE. if you go to ireland you will probably meet someone with a name like Caoimhe and if you have not seen this post you may have no idea what to do.

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Black History Month!

2017 note: Hey, guys.  With Black History Month just around the corner, I wanted to repost this so that teachers have a chance to print the (FREE) poster before February so that it can be used as a classroom resource if anyone feels like it might be worthwhile to have on hand.  Let your teacher pals know! 2016 edit: a lot of teachers and librarians asked if there was a poster for this that they could buy.  Nope!  This post was made as an educational aid and teachers oughtn’t have to pay anything to get it in their classroom.  So here’s a link to download the poster’s print file to print it yourself: https://gumroad.com/l/Exvau I did include the series in my recent art book 555 Character Drawings, so if you want it in a book with a lot of other stuff, that’s available, too. http://crogan.bigcartel.com/product/555-character-drawings-preorders

My favorite parts of history (as might be obvious from my choice of subject matter when making books) are the ones that fall into easily-categorized genres, genres with associated visual iconographies. This is the sort of stuff I loved as a kid: pirates, knights, cowboys, explorers, romans and Egyptians and flying aces. Stuff you could find featured in a bag of toys or a generic costume. For Black History Month, I thought I might visit some of these adventure-leaning periods and pick a few historic black people from those eras to draw, just for fun. If you’re doing a project or report in school this month, you could do worse than to tackle one of these toughies.  Feel free to share some of these with youngsters that you know.  And call them youngsters, they LOVE that.

(longer write-ups under the break)

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swords4all

Lots of awesome figures here!

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