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Create + Learn + Interact

@willatracosas / willatracosas.tumblr.com

Design blog for Willa Tracosas Projects, thoughts and creative exercises in interaction design and design in general. Willa is currently a graduate student at SVA's Interaction Design program and a freelance designer. Follow along!
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This week in thesis prototyping progress: 

  • prototyping the physical build that will be on the outside of the phone
  • "it's all in a name" (top choices for the moment are on the yellow stickies) and then working through the branding is next up (thanks, Brynn for the brainstorming help!)
  • prototyping the experience on the phone complete with the faked lockscreen and also app screens
  • visual design working through potential color schemes (none of which are a "go" quite yet!)
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This week in thesis progress: Wireframing the full app experience (even while watching Michigan beat Michigan State in basketball on a flight home from San Francisco - Go Blue!); also experimenting with different ways of animating the count on the lockscreen through Keynote on the iPhone.

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Thesis: Competitive Audit

The below list touches on hardware and apps that deal with habit change or use of the physical phone. Note the ability of Android phones to track data and change the lock screen environment.

APPS:

Menthal: (app- Android only) "are you in control of your smartphone or is your smartphone in control of you?" tracks time on phone, marks a personality score for you; gives overview of the month as good or bad use days more
Cover: (app - Android only) learns your habits of use and shows you only the apps you use at the times you use them displayed on your lock screen; can go straight to the app by pulling/sliding on the app from the homescreen more
RescueTime: (website/software) tracks the time you spend on what sites; sends alerts when you've been on something too long; blocks distracting sites and logs accomplishments more
Locket: (app - Android only) shows info, links and quotes on your home screen; can share casts between followers and following more
Reporter: (app) randomly times surveys each year track what you do, with who, where, etc. to give user an overview of daily activities over time more
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This week in thesis progress: sketching potential flows for the app, designing different hypothetical lock screen visuals for user opinion, a baking break for sanity, some arduino coding of LEDs to start working on the hardware, and the beginning code to simulate how a revised lockscreen experience might work.

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When you commit to disconnecting, you wean yourself off the Pavlovian dopamine rush of external affirmation and information, but it must be a deliberate choice. Simply having it withheld from you (such as being on a plane without Wi-Fi) does not work, as evidenced by the customary reaction of passengers quick-drawing their phones upon landing like Wild West gunslingers.
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Thesis Setting Writing Exercise

Writing Prompt: Describe the setting in which your thesis takes place. What are the characteristics that define the setting? What impact does the setting have on the action?

At the moment, I see my thesis being applicable in a number of settings (although I’m working to specify and narrow to help with my use cases). Two of those use cases that I see it being applicable to and their settings are written about below:

Overuse:

This use case focuses on someone that feels they use their phone too much and would like to change that behavior. I see my thesis concept being most important to them in settings where boredom, procrastination, or the need to kill time exists. This is where the action to “check” the phone is more common, even when it may not be necessary. This use case could include a classroom or lecture setting, a meeting, short moments of waiting in between activities, or in a work setting, and those locations may be quiet or rather insular moments where the activity at hand might be demanding attention or cognitive work that the user isn’t fully focused on or wanting to do. In those moments, the individual may feel that there is no one to hold them accountable for accessing their phone either. The mobile device offers the user another potentially more engaging experience, or requires less cognitive power, than the experience the user is currently in. 

Social Use:

This use case focuses on a group such as a family or couple. The setting could be a restaurant that a couple is at or a general location that a family is vacationing in. For both instances, the activity or activities are centered around relaxation, face-time with loved ones and unplugging, partially due to the activity and also due to the social company of those with the user. The setting would command less use of the individual’s mobile device because the activities do not necessitate a mobile device (dining, talking, swimming, playing sports or games, more visual consumption of a new location, etc.) and those also in this space are not using their devices. In this case, my thesis would help to provide reinforcement for not defaulting to the phone during these circumstances.

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Prototype Plan

It's time to jump in head first and get to making. Below is a 6 week plan for a thesis prototype, broken down into two 3 week periods. 

DESCRIPTION OF CONCEPT:

For this particular prototype, I've honed in on the "checking" behavior of mobile users which was a major theme from the survey results that I'd collected/analyzed last week. What I mean by "checking" is the action of picking up and turning on the phone to "check" for changes when the phone has not specifically alerted you to one - checking for emails, messages, social media updates, mainly that desire or need to see if there is something new, which is a gateway to accessing everything on the phone. I will not be focusing on one specific app or environment once the user is on the phone, but rather that initial desire to check the phone.

My aim with this prototype is to help users understand and be aware of their checking habits and potentially provide some counter actions/scenarios to make the user consider the nature or need for accessing their phone. I don't believe this is for every user of mobile products, as we all have different uses for our phones, but rather for those that are interested in better understanding, tracking or potentially changing this particular behavior. 

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