An explosive death
I was playing a completely custom game at a roleplay meetup today. We were 3 party members using premade characters for the game. We were on the final stretch of the one-shot and we were fighting the 3 bosses as a battle raged around us. The first boss, a chimera, had already been taken down and only two remained. A doctor (of science), with a sack of grenades and a baron with a lot of health.
I, being the useful mage (was a healer but healing spells were restricted for this session), saw a handy spell that did 50 damage to all within melee radius; Detonate.
Me: (To DM). So, could I use Momentum to double my movement speed and then when I get there in the same turn cast Detonate?
DM: We’ll say yes, because you’re going to cast it anyway.
Me: Ok good because I don’t want to be taking damage, otherwise this’ll kill me.
(The party members who come before me take their turns, and now it’s my turn.)
Me: Ok, (Rolls a 20 for the Momentum spell, meaning instead of double speed I get triple speed)
DM: Ok, so, instead of the normal speed increase and perception change, lightning actually starts coming off of you. You’d put a mask on, but you wouldn’t be fast enough to outrun DC’s lawyers.
Me: Ok, so, I run up between the doctor and baron, they’re in melee range right?
DM: Yeah, they’re close to each other
Me: Ok and I cast Detonate. (Rolls, gets a low roll so I use Luck which is an automatic high success meaning everyone in melee range takes 50 damage while I take 10)
DM: (Rolls a 1d12, getting 10), no he doesn’t have 10 grenades… (Rolls a 1d12 again, getting 3) Ok so all three of the grenades in the doctor’s sack detonate as you explode. The doctor is immediately killed and you take… (Rolls for damage and range for the grenades, getting high rolls for range and high rolls for damage. All in all my damage only affecting those in melee range, the entire party takes 60 damage. We all only have 70 max hp.)
Me: Ok so I get utterly vaporised with -30 hp
Duke (Party member): I’m also dead, on -2 hp.
Lorilei (Party member): I’m going to use Luck to dodge one of the 30’s, leaving me with 19 hp. Why don’t you two use luck?
Duke and I are both out of Luck, me having used the last of it to succeed the Detonate roll.
DM: The baron uses 2 luck to survive the detonate and one of the high damage grenades, leaving him with 160 hp.
We did end up winning the fight, having to swap out the dead premades for two other premades that were “in the background”. We killed the Baron and won the battle. The Duke got a funeral, while my character being poor only got a footnote in the funeral service. But I didn’t care, it was my first ever character death and it was a spectacular way to go.