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stars and rainbows

@coastingonthisdream / coastingonthisdream.tumblr.com

A // She/her
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Endlessly diabolical how you can't say words like rape and suicide uncensored without either being criticised by idiots or punished by conglomerates.

It's not r*pe, it's rape. It's not su*cide, it's suicide. Not unalive, dead. The backbone needs to be reintroduced en masse because softening the blow of these concepts with advertising language does absolutely nothing but allow people unaffected by them to feel not even a sting of what they can do, prompting inaction.

And it's been proven that on certain websites, you don't even face a repercussion for using the words as they are. People just started censoring themselves because they feared the potential lack of views and likes and followers which is so nasty itself.

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scorndotexe

you will live and you will say the wrong things and make mistakes and people will love you anyways.

i made this post because i've got so many friends that think saying something wrong in a conversation is the end of the world. it isn't. you'll be okay. you don't have to be embarrassed about every little thing. you are alive and doing things and speaking to people. you will make mistakes and you will live.

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well have you considered that maybe the unstoppable force is in love with the immovable object

maybe the reason one refuses to stop and the other refuses to move is because they both long for the collision

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macrotiis

I rly hate the Satanic Panic & the moral panic surrounding violence in video games in the 90s, coz it's now impossible to talk about the social implications of violent video games in a realistic sense.

No, violence in video games does not create serial killers in the way most people imagine it would.

However, it's very important to notice how after 9/11, a lot of violent video games pivoted their content from silly gratuitous cartoon gore to more realistic military shooters set in the Levant from a US American lens. It's also important to notice the connection of these games & their toxic online multi-player voice chats to Gamer Gate in 2014.

It's obviously not as black & white as it was presented in the 80s & 90s, I dont think everyone who played early Call of Duty games is a white supremacist who wants to join the military to kill people in the middle east, but I think it's dangerous to pretend like video games or any media can't have an impact on the way people think about violence.

I think what makes all the difference here is how that violence is portrayed, what the message behind it is, what the motives are behind the people who crafted that message, who the victims of that violence are, how they are portrayed & the greater cultural context that surrounds it.

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